Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
[h2]0.9.7.6[/h2][h2]Change Log[/h2]
[b]Additions[/b][list][*]Added a default easing curve option in the status bar while in Animation Mode. This automatically sets the easing curve for newly created keyframes.[/*][*]Added keyboard shortcuts Ctrl+1 and Ctrl+2 to skip to the previous and next frames in Animation Mode, respectively. (The keys 1 and 2 without Ctrl already skip to the previous and next keyframes.)[/*][*]Added the ability to create a 'Key All' for every frame between two other keys in one step (hold Ctrl while clicking the 'Key All' button in Animation Mode when the timeline is set between two keys).[/*][/list][b]Bug Fixes[/b][list][*]Fixed a critical bug where projects with multiple contour deformers would load in a corrupt state. Unfortunately, this fix breaks compatibility with projects saved in prior versions.[/*][*]Fixed a bug where the 'Key All' button did not inverse before keying, which caused an explosion of parts.[/*][/list][b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][*]Visual bug when images armed for adding swappable image and mesh in reposition mode[/*][*]Some pop-up ui elements appear below panels[/*][*]Z-order window images do not change when mesh images are swapped[/*][/list]