Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
[h2]0.9.7.0[/h2][h2]Change Log[/h2]
[b]Changes and Enhancements[/b][list][*]Increased the minimum distance required to initiate a drag action, reducing accidental drags when trying to click and select.[/*][/list][b]Bug Fixes[/b][list][*]Resolved an issue where meshes would appear black when repositioning in rigging mode after loading a project.[/*][*]Addressed a bug causing animation playback to continue when switching to rigging mode or test rig mode.[/*][*]Corrected a problem where all rigging controls were visible upon project load and required either a mode switch or manual selection to disappear.[/*][*]Fixed an issue where deleting a parent bone of a mesh led to unpredictable behavior if that bone was also a child of another bone.[/*][*]Fixed a bug introduced in a recent update, where any mesh with more than one deformer exhibited unpredictable behavior.[/*][*]Fixed an issue where a mesh's rig could be offset from the mesh itself after loading a project.[/*][*]Corrected a bug where multiple undo actions were required to revert the deletion of certain objects with child meshes.[/*][*]Addressed an issue where redoing an action after undoing the deletion of certain objects with child meshes resulted in unpredictable behavior.[/*][*]Fixed a bug where moving a point on a rig required multiple undo actions to effectively revert the change.[/*][/list][b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][*]Visual bug when images armed for adding swappable image and mesh in reposition mode[/*][*]Some pop-up ui elements appear below panels[/*][*]Z-order window images do not change when mesh images are swapped[/*][/list]
[img]{STEAM_CLAN_IMAGE}/7187042/d636a549bf63116d4a2c154d3ea0d2cdeb057e55.png[/img]