Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
Hello everyone. We've made significant behind-the-scenes changes in our latest release. We’ve restructured project files, separating runtime and editor data, which is a substantial step towards both the feature complete beta and the first runtimes. We also implemented a comprehensive project file testing and troubleshooting framework to ensure file input/output is as reliable as possible. This foundational work took precedence in this cycle, so we're back to working on the the workflow flexibility improvements for next release. Thanks for your continued support.
[h2]0.9.4.5[/h2][h2]Change Log[/h2][b]Changes and Enhancements[/b][list][*]Implemented a new save file structure to segregate runtime and editor data[/*][*]Developed an internal debugging tool to robustly test save stability[/*][/list][b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][*]Visual bug when images armed for adding swappable image and mesh in reposition mode[/*][*]Some pop-up ui elements appear below panels[/*][/list]
[img]{STEAM_CLAN_IMAGE}/7187042/e14e316623ef5c644867911969a6223e86bf0271.png[/img]