Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
[h2]0.9.4[/h2][h2]Change Log[/h2]
[b]Additions[/b][list][*]Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them[/*][/list][b]Bug Fixes[/b][list][*]Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh[/*][*]Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure[/*][*]Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved[/*][*]Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles[/*][*]Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made[/*][*]Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks[/*][*]Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability[/*][*]Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear[/*][/list][b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][*]Visual bug when images armed for adding swappable image and mesh in reposition mode[/*][*]Some pop-up ui elements appear below panels[/*][/list]