Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.
Hey there,
Slopecrashers was selected to participate in the Day of the Devs 10 year anniversary edition!
This means two things:
- If you happen to be in San Francisco this weekend, check out the event in person and play Slopecrashers at the Day of The Devs In Person Event!
- If you aren't, I just pushed a new update to the demo here on steam with even more feedback points that I got recently.
For more info on the event, check out [url=https://www.dayofthedevs.com/]www.dayofthedevs.com[/url]
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[b]Patch Notes[/b]
This demo contains improvements to the AI balancing, lots of fixes on AI misbehavior and improved items for battle race!
- AI is now balanced according to the speed classes -> meaning if you select "slow", they won't target you that heavily, but if you select "too fast", you will be in for a challenge!
- Item effects were improved, the bees actually put honey on your board that you can see now, the ice cube freezes the screen and breaks apart when you get out of it, the balloons fly away when you get away from them and the rockets now look even more dangerous with their new fire trail effects!
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[b]Whats next[/b]
I am currently working a lot in secret on features that will be revealed closer to release, but I can already say: Some cool things are coming to the world of Slopecrashers so stay tuned for the upcoming steam next fest in February, which is the next fest I am aiming for to deliver the final big demo before release!
As per usual, let me know if you have issues with the demo either in [url=https://discord.gg/UsXE8Z8fQK]discord [/url]or in the steam forums!
Have fun!
- peek
[img]{STEAM_CLAN_IMAGE}/40538683/e0ca6639226e42e680170d62953ca3fd3b624c02.jpg[/img]