Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.
[h2]Slopecrashers in STEAM NEXT FEST[/h2] (Feb 6. - Feb 13.)
[previewyoutube=80ZDGWYVErw;leftthumb][/previewyoutube]
Slopecrashers is in the upcoming next fest with a brand new demo!
The new demo contains a LOT of improvements based on your feedback from the last demos, and it also introduces a new way to play:
[h2]Online Multiplayer![/h2]
Yes! Online multiplayer! A lot of people wanted it, and after a lot of consideration and research, I finally put it in! We did some internal testing in the community already, but it is still an early test, so feedback would very much be appreciated on that!
[h2]Single Player Content:[/h2]
The next fest demo also contains a demo campaign that you can progress through and I switched out a map from the old demo and added a few game modes for you to play! I hope you enjoy!
And you can also play the offline modes with up to four players splitscreen again!
[h2]Multiplayer Showcase Livestreams:[/h2]
I will showcase the Multiplayer Mode (Either live or pre-recorded and live in chat) during next fest:
[list]
[*] on Tuesday 20:00 CET
[*] on Thursday 22:00 CET
[/list]
[h2]After Next Fest:[/h2]
Except for a few bugs (that I mostly introduced with adding multiplayer 🙃) and a few more tweaks that I havent found time to put in yet, I am finally quite happy with the state of the game, and will work on finishing everything up after next fest, to finally bring the full experience to you all! Stay tuned for news on that!
[h3]Stay up2date:[/h3]
If you wanna stay updated on everything Slopecrashers, make sure to join the community: [url=https://discord.gg/UsXE8Z8fQK]Discord[/url]
And yeah the demo is already online and works, but I am still fixing bugs for next fest - but if you have troubles transitioning from the multiplayer lobby into the game, you might have to let another one host the game (I am still working on this issue)
[h2]Full Patch Notes:[/h2]
Version 0.4
[b]New Features:[/b]
[list]
[*] Added online multiplayer
[*] Create or Join Open Lobbies
[*] Invite or Join Friend Lobby
[*] Join via Steam Friend Overlay or via ingame Invites
[*] Login automatically via steam (no extra login needed)
[*] Use characters and equipment unlocked in offline mode
[*] Native Linux version (also for steam deck)* coming right in time for next fest
[*] New campaign with new events exclusive to this demo
[/list]
[b]Menu Tweaks:[/b]
[list]
[*] Arcade Menu got an overhaul and event settings are now easier to read and to edit
[*] Message box inform you about connection errors
[*] Video playback fixes that could crash the game
[/list]
[b]Gameplay Tweaks:[/b]
[list]
[*] Goofy grinding weird snapping behaviour fixed
[*] Respawn Button (Spam to respawn quicker)
[*] Breakout Button (Spam to breakout of balloon or ice)
[*] Steer in air (When not in a stunt; you can aim your board a bit to redirect where you are going after landing)
[*] Camera bugs after respawn fixed
[/list]
[b]Other Tweaks:[/b]
[list]
[*] Mouse cursor bugs on starting the game fixed
[*] Art Tweaks:
[*] Menu Art enhanced
[*] Ingame UI enhanced
[*] Character Icons reworked
[*] New meshes and animations for capybara, ferrets, toucan, raccoon
[*] Glider facing wrong way fixed
[*] Reworked camera rotation to fix certain snapping bugs and camera lags
[*] New Voice Lines for the characters
[/list]