New Demo for Dreamhack Beyond!

Slopecrashers

Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.

Heyo! I have been hard at work on integrating all of your feedback into a new demo version, that will release Friday the 14th of October. My main focus for this update was making the game more accessible and easier to understand / get started. For this I have been collecting a ton of data on things that were frustrating in the game, and have been working on fixing those! [list] [*] [b]AI overhaul:[/b] AIs have different difficulties and scale with the speed classes - they are also way more chill now and don't bombard you with items when they have some (also everyone acts a little different during the race) [*] [b]Collision/Crash Detection:[/b] There was a lot of inconsistency when colliding with walls - sometime you crashed, sometimes you were sliding along -> so I have reworked that completely and the game now is way more forgiving and you crash based on speed and angle to the wall. Also you do not crash with a wall when you are slamming the brakes. [*] [b]Lift[/b] The above fix also helps a lot with getting into the lift because you don't always crash against the lift door. But I also made some tweaks to the lift triggers & lift duration to make the experience less frustrating whenever you miss the lift. [*] [b]Ingame UI and new incoming items alert[/b] I finally implemented some more UI for the ingame view which is more in line with the menues, but also a new "radar" that tells you where items are coming from and how far they are away. This helps a ton in avoiding by charging a jump and jump over them, or get behind a tree, destroy them by shooting back, etc... [/list] ------------- Again thanks for all the feedback - it really helps me a lot! There is a lot more that I am not revealing yet but it will be great - Hope you have fun with the demo - as per usual, let me know if you have feedback / issues and I try to fix it! And let me know if you wanna participate in upcoming playtests (cool secret new features and maps to test). [url=https://discord.gg/UsXE8Z8fQK]Discord[/url] [url=https://twitch.tv/peekstone]Twitch[/url] Other Patchnotes: - glider stunts not stopping when closing glider while in rotation - tutorial asks you if you want a simple or advanced control scheme - configurable control schemes - fixed a bug where gliding backwards could result in no updraft - tutorial simplified messages - tutorial messages reflect control scheme - lots of optimizations which should bring a lot of performance improvements - better UI scaling on multiplayer - fixed bug where the game started at 100% volume on a fresh save file .. and more