Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.
Heyo!
I have been hard at work on integrating all of your feedback into a new demo version, that will release Friday the 14th of October.
My main focus for this update was making the game more accessible and easier to understand / get started. For this I have been collecting a ton of data on things that were frustrating in the game, and have been working on fixing those!
[list]
[*] [b]AI overhaul:[/b]
AIs have different difficulties and scale with the speed classes - they are also way more chill now and don't bombard you with items when they have some (also everyone acts a little different during the race)
[*] [b]Collision/Crash Detection:[/b]
There was a lot of inconsistency when colliding with walls - sometime you crashed, sometimes you were sliding along -> so I have reworked that completely and the game now is way more forgiving and you crash based on speed and angle to the wall.
Also you do not crash with a wall when you are slamming the brakes.
[*] [b]Lift[/b]
The above fix also helps a lot with getting into the lift because you don't always crash against the lift door. But I also made some tweaks to the lift triggers & lift duration to make the experience less frustrating whenever you miss the lift.
[*] [b]Ingame UI and new incoming items alert[/b]
I finally implemented some more UI for the ingame view which is more in line with the menues, but also a new "radar" that tells you where items are coming from and how far they are away. This helps a ton in avoiding by charging a jump and jump over them, or get behind a tree, destroy them by shooting back, etc...
[/list]
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Again thanks for all the feedback - it really helps me a lot! There is a lot more that I am not revealing yet but it will be great - Hope you have fun with the demo - as per usual, let me know if you have feedback / issues and I try to fix it!
And let me know if you wanna participate in upcoming playtests (cool secret new features and maps to test).
[url=https://discord.gg/UsXE8Z8fQK]Discord[/url]
[url=https://twitch.tv/peekstone]Twitch[/url]
Other Patchnotes:
- glider stunts not stopping when closing glider while in rotation
- tutorial asks you if you want a simple or advanced control scheme
- configurable control schemes
- fixed a bug where gliding backwards could result in no updraft
- tutorial simplified messages
- tutorial messages reflect control scheme
- lots of optimizations which should bring a lot of performance improvements
- better UI scaling on multiplayer
- fixed bug where the game started at 100% volume on a fresh save file
.. and more