Another Update

Slopecrashers

Shred the slopes in SLOPECRASHERS! Carve your way through epic courses, stomp mind-blowing tricks or unite your crew for gnarly multiplayer mayhem. Feel the rush with our next-level physics engine that brings rad arcade snowboarding action to life.

Hey there, I am still working on finishing up the game, and again there is a few bugfixes and enhancements, that I want to carry over to the demo, so here is the patchnotes: [list] [*] fixed some artificial deadzone issues when holding the joystick forward (it is now easier to do some micro movements when pushing the stick forward and a little to the left/right) [*] neon city scenic route is back again [*] fixed an issue where super tricks can be triggered accidentally [*] fixed an issue where skilifts put characters within the same spot (resulting in one not being able to jump out the seat correctly) [*] fixed a material issue in character select where one character could get the skin of another character - sometimes resulting in penguin getting lemur fur for eyes... ngl this was some horrifying stuff [*] super tricks landings do not result in wipeouts when stunt safety is enabled [*] super tricks now showing in points UI as well instead of "flip or spin" [*] PB should show up correctly again (both in results UI and as Ghost you can race against) [*] pushing forward doesnt rotate you down waterfalls anymore and therefore made them more complicated to cross if you hold forward than if you would have pressed absolutely nothing [*] fixed results name overlap UI in online mode [*] fixed an issue with snowman slope tunnel where you crashed when driving on top [*] made some tutorials more clear [*] fixed an exploit where you could fill the boost bar on the rail by steering left right quickly [*] fixed a visual issue where the character jumps into the lift and starts flying in there for absolutely no reason [*] fixed an issue where the character jumps in the wrong direction on the starting line [*] fixed an issue that let the glider be opened right when hitting the ground which looked kinda weird [/list] So yeah - lots of little updates - nothing major here. Stay tuned for more! - peekstone