A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
Hey, this month I finished work on all map locations and now will move on to implementing relics. There will be 6 different locations in the demo:
Market, Temple, Graveyard, Gold Mine, Tavern, Camp
In the Market you will have an opportunity to buy any of the offered goods as long as you have the money. In the offer there will always be 5 cards, 3 relics, an upgrade any card offer and remove any card offer. Some items in the offer will sometimes be on sale.
[img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExN3A0Znd2ZTZncTdkNzNoOGtvbjNibDZ2ZGNzaWwzc21tYWprdjJmMSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ioAI3IuYqqDThx3TrT/source.gif[/img]
In the Tavern you will get an offer of getting one new card that you can choose from 3 available.
[img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExanhjaHk5MHFhdXd1N3MwOGU5cjVjZm84bmk4Y3liazFlYW1rYzY5YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/9KRUoGWJAqJgJQ7LaT/source.gif[/img]
In the Temple you will be offered a relic. When taking it there will be a chance of a getting a curse along with it. Each relic will change gameplay in some way.
Next time I will introduce relics and their effects.
Have a great day,
Emilijus