Orchard and new Relics

Seekers of Eclipse

A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.

Hey, Another update for the demo is here! What's new: [list] [*] New relic - Hunting tools - Each time a deck is shuffled produce either Labor or Weapons. Most difficult to get resources are given for free every few turns. And if your deck is small or you draw lots of cards this becomes very strong. [*] New relic - Sacred Bones - Get an Energy for every building of yours destroyed. This makes cards like Ruins and Scavengers Guild just amazing. It helps with the last turns when you try to survive for the last energy production bearable and move a lot faster. [*] New relic - Bottomless Horn - Every 3rd turn you get a free Gem. No downside to it, just more plays. [*] New card - Orchard - a 2 cost card producing food and wood most common resources so a great fit to any deck. But in addition produces Labor for each card drawn this turn. So if your deck has lost of "draw a card" cards this is a perfect fit. [*] Lucky Energy Relics got improved, now gives extra Energy not only for the exactly 7 but for 3 and 12 production too. [*] Cards got nerfed: Carpenter, Charcoal kiln and Quarry. [*] Cards got buffed: Manor, Pike Maker, Ruins and Weapon Recycler. [*] Card UI fixes, now rarer cards have visuals. Card description got bigger so text should be easier to read. Faster appearing resource conversions near the card. [*] Mountain Village and Snow Stronghold got easier, especially Snow Stronghold was too hard. [*] Visual improvements and bug fixes. [/list] Again as always, thank you all who report the bugs and talk about improving the game. Have fun playing Emilijus