A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
Hey,
Another update for the demo is here.
What's new:
[list]
[*] New relic Magic Spender - Every turn if you spend at least 3 Energy you will get an additional action. This should be a great help for longer fights where you have to destroy towers, but not so good in the early turns of the fight.
[*] New Map - Swamp Tower - second fight now will be either the Forest Castle or Swamp Tower. In it you will find enemies that put down swamp spots that restrict your building possibilities. The map itself is smaller so more expanding needed and with a lot less trees, so wood resource becomes a lot more scarce.
[*] Unlock system got reworked. Now you will not get to unlock one card and one relic at the end of the run, but you will collect stars that will be as currency for unlocking new cards and relics.
[*] Enemy Camp (First map) has new different tower that it builds.
[*] Tutorial improvements.
[*] Now all maps have rocks in them.
[*] Towers threat increased. After some days in each map enemies will start building multiple towers on the same turn.
[*] Balance changes.
[/list]
Hope to hear more of your feedback
Have fun playing
Emilijus