A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
Hey,
Another update for the demo is here.
What's new:
[list]
[*] New relic - Traveling Merchants - Your starting platform will now acts as a market, when building adjacent buildings you will get random resource. With this it is less risky to take cards with a cost of resources that you don't produce, and a fun puzzle for the start of the fight.
[*] New relic - Glowing Necklace - Start combat with 5 energy. Either easier to save up for a tower that will attack you or start destroying towers on turn one.
[*] New relic - Strange Spices - On your first turn draw 3 additional cards and 2 extra gems. Huge first turn, great for higher cost buildings to place in the perfect spot.
[*] Fixes to the unlock system, as stars would not save correctly and bought relics would get locked again after game restart. In addition relic prices got smaller.
[*] Unlocked relics in the main menu will now show what they do.
[*] Desert (first level) towers add less cost to other towers.
[*] Swamp (second level) each tower got cheaper.
[*] Snow (third level) will start building multiple towers per turn faster.
[*] Visual improvements on fog, outlines, lightning and more.
[*] When finishing tutorial you will now see what cards are added to the tutorial deck.
[/list]
Have fun playing
Emilijus