A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
Hey,
As promised a demo update is here. I will try to do these every two weeks, each update will have some new content and improvements based on your feedback.
What's new:
[list]
[*] New relic Bribery - you can destroy enemy towers by paying resources. This helps with excess resources you have and early on while energy production is low. But take care and don't spend them all as you still need energy to destroy main structure.
[*] New resource icons.
[*] Beta feature button added, as I don't have resources to translate new content to all the languages. So new content will only be in English and only active when this is pressed.
[*] Tutorial improved - lost of bug fixes and card explanation added.
[*] Resources fly when used, easier to understand what is paid and what is produced.
[*] Enemy structures now have range when hovering.
[*] Starting wood is reduced as it was too easy.
[*] Enemy towers became cheaper.
[*] End turn button now has indicator if anything is targeting your buildings.
[*] Some missing sounds added.
[/list]
Hope to hear more of your feedback
Have fun playing
Emilijus