A turn-based roguelike combining city-building and deckbuilding. Build thriving towns as you forge a path towards the eclipse. Strategically produce resources to appease the gods and unleash their divine wrath upon your enemies.
Hey,
Another update for the demo is here.
What's new:
[list]
[*] New relic - Shiny Rocks - Clearing fog where are rocks costs 0 energy. This helps out in two ways: with cheaper exploration and shows you where you can find rock.
[*] New level - Mountains village. Lots of rocks but not so many trees, so getting wood is harder, but mining is easier. This will appear instead of desert (current first level after tutorial). With this map all demo levels have 2 different options that you can encounter in each fight.
[*] Desert (first level) main structure and towers got cheaper to destroy.
[*] Visual improvements and bug fixes.
[/list]
Have fun playing
Emilijus