[h2]RELEASE NOTES[/h2]
[list]
[*] [b]NEW[/b]: Added "SelectObjectsInRange" GameMachine action.
[*] [b]NEW[/b]: Added "NormalClampHi" and "NormalClampLow" parameters into STX texture normal maps.
[*] [b]NEW[/b]: Added SceneParamFloat track type in cutscene editor.
[*] [b]NEW[/b]: Added "CutsceneGotoFrame" GameMachine action.
[*] [b]IMPROVEMENT[/b]: water caustics for lake objects now take into account the lake shape.
[*] [b]IMPROVEMENT[/b]: now in-editor navigation inside viewports doesn't stop when reaching the edges of the viewport.
[*] [b]BUGFIX[/b]: Text3D object isn't rendered if sky is disable and DrawPreFX flag is checked.
[*] [b]EGP[/b]: Added "EGP_SHOW_COMMANDS_SYNC" message to PlayerCharacter.
[*] [b]EGP[/b]: Added "EGP_HIDE_COMMANDS_SYNC" message to PlayerCharacter.
[*] [b]CEMETERY2[/b]: Fixed normal maps acne artifacts
[/list]
Stay tuned,
PROFENIX STUDIO