HUGE PERFORMANCE IMPROVEMENTS in next update

S2ENGINE HD

S2 ENGINE HD is a complete general-purpose software kit for developing and running videogames, specifically dedicated to PC game hobbyists and enthusiasts. Its simplicity lets them turn on their computers and create amazing visuals in minutes just as if they were professionals.

Hi to all, [h2]PREAMBLE[/h2] When AMD published their new OpenGL drivers in 2021 the performance imrpovement of S2engine on Radeon cards was really impressive. AMD OpenGL drivers now are much much much more performant that NVIDIA ones (even if NVIDIA stability remained unsurpassed), that still keep a big overhead. From my point of view this is a shame: NVIDIA cards are the most performant and widespread cards on the market and I really don't want S2engine to underperform on those cards. So, In the last month I've worked on a new rendering system to reduce the gap between AMD and NVIDIA driver performances. [h2]AZDO[/h2] Today I'm proud to announce that I've just closed the hard part of the development of a new rendering system based on some AZDO (Approaching Zero Driver Overhead) functions that will improve about 30%-45% the performances on NVIDIA cards by reducing the driver overhead! Results of the tests I've done on some s2engine demos are really impressive. Following are OLD / NEW comparison screenshots of the Building Generator DLC city level, The reference system specs are: CPU - INTEL i5 8600K GPU - NVIDIA GTX 1060 6GB RAM - 16GB [img]{STEAM_CLAN_IMAGE}/23073876/dc404819edd1fc51d94e925cb7174bbe028d7617.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/a9ba8fa35665b68e190a0c7607a7ba1ec71660ff.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/d301ece9a6ee7d759811bc378b917312a13a4a42.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/7608edfbb0e88cfa65cf3c70ca25acb349d8ac3a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/4d17909bd517a235d086eb6b62e1a3a7e564ef8f.jpg[/img] Here, instead, are come comparison screenshots related to the UPCOMING New Cementery Pack, on the same reference system: [img]{STEAM_CLAN_IMAGE}/23073876/9c25796636c731507bee86fd04537e236836bef2.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/fc3480dd50235e6f41f605f194c8ff1c8e2f608d.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/6b6f66d9ddd466a180a1b6d82e8966e3319f93b7.jpg[/img] Finally are some comparison screenshots in HELLSEED (on the same reference system): [img]{STEAM_CLAN_IMAGE}/23073876/4ec4eaa2bad3885a046e77a0147c1f1989968c81.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/6fa6d6c709450b30cba75fd4bdbba10730170bb0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/b464554985d318b63942853eaca57cd27f3f6506.jpg[/img] [img]{STEAM_CLAN_IMAGE}/23073876/144e3f54e9a0b7cc3325d7740d4181e25312e38d.jpg[/img] As you can see from these screenshots the improvements are HUGE. The AZDO way seems to be the right way for an incredible performance evolution of the engine, so I'll continue to develop it by including all the remaining most recent AZDO functions in future. [h2]ABOUT RADEONS[/h2] As said AMD OpenGL drivers are today very very performant (in some cases they are still faster than NVIDIA ones) and they seems to work fine with and without AZDO, so the new rendering system seems to produce no improvement. This conclusion could be not completely true due to the fact that my AMD reference system is very limited in graphics card (I use an old and poor RX550), so with a more performant and modern system results could change. [b]SO LET ME KNOW if you notice improvement on your RADEON card when the new update will be public.[/b] For now it's all, Stay Tuned, PROFENIX STUDIO