[h2]RELEASE NOTES[/h2]
[list]
[*] BUGFIX: EasyGamePack Platforms do not work after latest updates
[*] BUGFIX: Wrong Shapes scaling in Prefab viewport
[*] BUGFIX: EasyGamePack Mission objects do not run GameMachines
[*] Added persistentState parameter to GUI Object
[*] Added ClampVec3 gameMachine action
[*] Added "CheckPointFile" parameter to MissionTimer, MissionSwitch and MissionCounter class objects in EasyGamePack
[*] Now the discrete graphics card is selected in the case of double card (discrete + integrated) systems (to verify!)
[*] Added parameter "AlignToCamera" into ParticleSystem object class
[*] Huge rework on the AudioDevice subsystem that improves playable sound sources usage avoiding frequent glitches when there are too many looping audio sources in the scene
[*] Recompiled OpenAL Soft audio library to make it to read local configuration (alsoft.ini)
[*] BUGFIX: Global mono sound sources flickering and right-left chopping
[*] LEAKFIX: Huge leak in the activation cache that waste memory when the game simulation restarts.
[*] BUGFIX: level related DLLs are not copied int the destination folder if you publish the game without loading any level into the editor
[/list]
Enjoy and stay tuned
PROFENIX STUDIO