S2ENGINE HD 2023.2.3 update

[h2]RELEASE NOTES[/h2] [list] [*] BUGFIX: EasyGamePack Platforms do not work after latest updates [*] BUGFIX: Wrong Shapes scaling in Prefab viewport [*] BUGFIX: EasyGamePack Mission objects do not run GameMachines [*] Added persistentState parameter to GUI Object [*] Added ClampVec3 gameMachine action [*] Added "CheckPointFile" parameter to MissionTimer, MissionSwitch and MissionCounter class objects in EasyGamePack [*] Now the discrete graphics card is selected in the case of double card (discrete + integrated) systems (to verify!) [*] Added parameter "AlignToCamera" into ParticleSystem object class [*] Huge rework on the AudioDevice subsystem that improves playable sound sources usage avoiding frequent glitches when there are too many looping audio sources in the scene [*] Recompiled OpenAL Soft audio library to make it to read local configuration (alsoft.ini) [*] BUGFIX: Global mono sound sources flickering and right-left chopping [*] LEAKFIX: Huge leak in the activation cache that waste memory when the game simulation restarts. [*] BUGFIX: level related DLLs are not copied int the destination folder if you publish the game without loading any level into the editor [/list] Enjoy and stay tuned PROFENIX STUDIO