[h2]Release notes[/h2]
[list]
[*] [b]BUGFIX[/b]: Lights, StaticLights and FillLights do not fade smoothly in the distance
[*] [b]NEW[/b]: Lights on transparent surfaces are faded out when camera distance from them is greater or equal to their radius.
[*] [b]NEW[/b]: Inserted new parameter "ID" into Lights and StaticLights. This parameter is used to exclude lights from rendering on transparent surfaces when they are set to a negative value.
[*] [b]NEW[/b]: Inserted new parameter "ID" into Particles systems. This parameter is used to exclude their light from rendering on transparent surfaces when it is set to a negative value.
[/list]
Stauy tuned,
PROFENIX STUDIO