[h2]RELEASE NOTES[/h2]
[list]
[*] [b]NEW[/b]: Added "IsAnyInputPressed" GameMachine action
[*] [b]NEW[/b]: New parameter "PushTreshold" in Character object class
[*] [b]NEW[/b]: Added parameter "FadeDuration" in LoadSceneTrigger object class
[*] [b]NEW[/b]: Added parameter "FadeDuration" in LoadSceneSwitch object class
[*] [b]BUGFIX[/b]: some MessageBox crashes when clicking on OK button.
[*] [b]BUGFIX[/b]: if you try to attach an object to another without using first The pick node dialog the editor can crash
[*] [b]BUGFIX[/b]: If you use the pick object dialog to set a string parameter of a gameMachine loaded into an object the engine can crash
[*] [b]BUGFIX[/b]: On Geforce cards TerrainMesh objects produce graphics glitches (black flickering triangles on the whole screen) when TimeBasedLod flag is set.
[*] [b]EGP[/b]: Added "instancesCount" parameter in ItemTAG and DocumentTAG class objects
[/list]
Stay Tuned,
PROFENIX STUDIO