Rocket Cave Adventure Update 12

Rocket Cave Adventure

Rocket Cave Adventure is a physics-based roguelite where you control your craft through procedurally generated caves. How far can you make it? Better yet, how good are your flying skills?

Hey everyone, I've been working on a few new features for Rocket Cave Adventure. I am trying to get it out of Early Access one of these days! This update strengthens the 4th area, the Lava Pits, to have its own unique features, adds the 3rd vehicle, the gravity cube, reworks level generation, new menus/skill icons, and much more! Features: [list] [*] Fire Pits (4th area) is now mostly done: [*] - New music for the area [*] - The area is generated backward, meaning instead of going from the top of the level and moving down, you will start at the bottom and move upwards! Hopefully, you know how to fly by now! [*] - Falling ceiling rises from the floor when activated [*] - Rocks will cycle between being hot (touch damage!) to cool (normal behavior) [*] Level generation reworks: [*] - Levels are generally shorter / smaller as the difficulty seemed to spike after the caves [*] - Enemies and object amounts are more standard so levels won't feel too empty or full of entities [*] New vehicle: Gravity Cube => This weird vehicle uses torque force to roll about. Its gravity will compensate for the last surface it touched's normal direction. Meaning it will stick to surfaces - walls and ceilings! It also comes with a gravity lock skill to lock its current gravity temporarily. A weird vehicle with interesting mechanical possibilities! There are no unique skills for it yet but they will be added [*] All skill icons have been redone [*] Vehicle loadout menu has been redone to look nicer [/list] Bugs fixed: [list] [*] Explosion forces were being applied locally [*] Unhandled error would cause the game to crash in between stages [*] If the game was paused for a while, the game would freeze briefly on unpause [*] Auto-turret could shoot through things it should not: Floating mine, UFO bodies, rocks [*] Fire variants of enemies were not displaying correctly in the Lava Pits [*] Floating mines would be pushed by wind if not activated in Snowlands [*] Fire damage could break ores [*] Certificate skill fired multiple times on level up [/list] Balance changes: [list] [*] The falling ceiling now triggers at a constant time of 75 seconds. Before, a function calculated the time to fall, granting more time the deeper you went [*] Explosion Resistance tier changed from 2 -> 3 [*] Charge thruster added to helicopter vehicle [*] Feather skill no longer applies effect to stabilizer [*] The Giant Skull boss is now the Fire Pits boss; Spider Knight is the Caves boss [/list] Small additions/changes: [list] [*] Lizard enemy moved to Lava pits and given a model [*] Some SFX volumes changed to be less annoying/prominent [*] All menu UI has been redone to look better (hopefully) [*] UFO enemy updated slightly to not get stuck as much [*] Removed lines between skills in skill tree [*] Renamed many skills: [*] - Gas Can -> Fuel [*] - Tempting Button -> Powder [*] - Speedometer -> Nose Cone [*] - Magic Carpet -> Jetpack [*] - Sugar Cube -> Rocket Boot [*] - Stick Shift -> Control Switch [*] - Boxing Gloves -> PVC Pipe [*] - Crumpled Paper -> Nut [*] - Magnifying Glass -> Ladder [*] - Gumball Machine -> CPU [*] - Takeout -> Bomb Bag [*] - Bike Pump -> Explosion [*] - Oil Well -> Oil [*] - Ski Mask -> Coin [*] - Sneakers -> Ice Cube [*] - Extra Cog -> Cog [*] - Glass Jar -> Slime Jar [*] - Floor Candy -> Candy [*] - Beamblast -> Beam [*] - Water Bucket -> Water [/list] The next update will focus on boss mechanics, the mana/meta rework, and adding some additional skills! We are getting closer and closer to release! Like always, please visit the Community Hub to give any feedback or give ideas/changes! There's also a bunch of social links I'll drop, most notably the Discord if you are interested in connecting with me! Latest Let's Dev: https://www.youtube.com/watch?v=LDnlf8nMGDI Discord: https://discord.gg/7bCH7a5SYT Reddit: https://www.reddit.com/r/boxedworksGames Until next time! Thomas boxedworks