RAM V0.6.3 PATCH NOTES

RAM: Random Access Mayhem

RAM: a top-down roguelike shooter with no player character. Seize control of diverse robotic enemies, turn them against each other in frantically paced combat, and fluidly swap to fresh hosts as old ones collapse into smoldering rubble.

This patch addresses those issues found over the past few days. Thank you to everyone for a good first week of RAM! Please continue to report bugs and give feedback, we will make sure any issues get addressed. We are working on Update 1 for Early Access which will include more large scale adjustments (like Tachi buffs). We expect this update to be released mid-late December, we’ll have more information soon! Adjustments: [list] [*] Added re-read tutorial to the fishing menu [*] Replaced screenshake toggle with a slider [*] Adjusted background dialogue slider speeds [*] The info menu now layers over the upgrade selector [*] Removed Swap Targeting timer on Gamepad [/list] Fixes: [list] [*] Fixed an issue where the background dialogue speed slider could make it have no delay [*] Fixed an issue where Tachi would not draw a sword if you swapped in while it was slashing [*] Fixed an issue where the Wave 20 unlock for Perimeter Defence would not trigger correctly (completing any wave 20 or higher will now cause the unlock) [*] Fixed an issue where rebinding swap would cause the bumpers on gamepad to not change selection compatible menus [*] Fixed an issue where multiple tooltips could appear when using the info menu in the shop [*] Fixed some missing wall colliders and visual issues on some floors [*] Fixed some visual issues with the Angler and Gladiator Deadlift skins [*] Fixed some audio not being assigned to the correct channels [*] Increased Map screen swap point size to address swapping issues [*] Fixed some typos and strings [/list]