RAM Patch V0.7.2

RAM V0.7.2 Hello RAMheads, thank you for your patience with us getting this patch out! We are hard at work on the next set of updates, and the Level 3 bots are coming along well, keep an eye out for our first newsletter sometime soon! Please be aware of an issue with some of the latest NVidia drivers that may cause visual issues with the game. Bug fixes and adjustments: [list] [*] Fixed an interaction with Router grenades that could break the game’s audio [*] Improved visibility and placement of traffic barrier doors in level 2 [*] Improved window positioning when changing game resolution [*] Removed panning effect from level selection map to resolve gamebreaking issue on certain systems [*] Fixed missing/misplaced wall collision in some floors [*] Prevented skipping an encounter in the Atrium floor [*] Fixed an exploit that allowed debug commands to be used without enabling debug tools [*] Made collider tackles less likely to clip past targets at high speed [*] Fixed Heap orb laser DPS not changing when time is slowed [*] Fixed Collider lasers not visually stopping after piercing max number of enemies [*] Fixed an issue where endscreen upgrades would not be cleared properly and could display tooltips [*] Fixed an issue where the start menu link buttons would not open anything [*] Fixed an issue where the style histogram could not be hidden on the endscreen during the fade out [*] Fixed an issue where doing a speedrun restart could display an incorrect histogram [*] Fixed an issue where the aim line toggle could not be selected on gamepad [/list]