RAM: a top-down roguelike shooter with no player character. Seize control of diverse robotic enemies, turn them against each other in frantically paced combat, and fluidly swap to fresh hosts as old ones collapse into smoldering rubble.
This patch addresses most of the issues found on the first day. There are some issues we are still investigating and will fix asap, such as the cursor jittering on the map.
We have been reading the feedback and will continue to adjust things over the week! Thanks for a great first couple of days and all the positive reviews!
Adjustments:
Removed restrictions on fishing
Lowered the damage the Heap took from physics based attacks
Adjusted stack size font to be more legible on smaller resolutions
Adjusted doors in Staff Room and Coolant to avoid potential softlocks
Boss 2 Adjustments:
Heap orbs can no longer be possessed by the MITE until their shields are broken
Heap orbs no longer regenerate their shields after they break
Heap orbs now have healthbars after their shields are broken
Increased heap HP from 3000 to 3500
Decreased Heap orb HP from 500 to 400
Severing Heap orbs now deals 600 damage to the Heap instead of 500, but the damage no longer scales with modifiers like Deviance
Removed Heap's 50% weakness to physics damage
If Heap orbs are forced to drop enemies OOB, the enemies now die instantly
Changed Heap score to 1500, and orbs score value to 300 (previously they were all ~2000 due to a bug)
Damage from Efficiency no longer scales with modifierse like Deviance, and Efficiency now treats Heap orbs as bosses (doesn't instantly kill)
Fixed severing Heap orbs dealing negative damage to the Heap when at low health
Tachi Specific Fixes:
Fixed Tachi clipping OOB with True Focus (it should be less likely at least)
Fixed True Focus not targeting enemies standing too close to destructible objects
Free sabers no longer deal damage at low speeds
Killing enemies with sword stabs no longer gets the sword stuck mid-air until the enemy despawns
Decreased "ting" noise spam from free sabers
Fixes:
Fixed an issue where level 2 music was not looping
Fixed some Heap fight issues and softlocks (we are still investigating some edge cases for this and the CPU)
Fixed some issues with Achievements triggering (they should now trigger the next time the action occurs if missed the first time)
Fixed an issue where you could get stuck in the charging state after fishing
Fixed an issue where you could move with the Perimeter Defense Menu open
Fixed an issue where tutorial enemies could be replace with level 2 bots
Fixed an issue where EVL could be earned in practice mode
Fixed some visual layering issues
Fixed some typos and incorrect strings