Post Release Hot-Fix 2.0.4.6

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385683/375805461a0a408ec468003141358182e71c0fef.png[/img] [b]Hot-Fix Patch 2.0.4.6[/b] I was hoping I wouldn't have to do a patch so soon after release but things seem to have gotten a bit shaky. Some serious issues came to light involving crashes with hatching eggs in 1600, I made a new branch to help for the time being but I wanted to get the stable build out to everyone. The build was so messy and so many things were changed that i needed to wipe saves. Sorry for the inconvenience I was not expecting this many issues. Along with fixing a couple other game crash issues I have also made some tweaks to Uagi and have done some optimization that should help with the FPS problems people are having. [b]Patch Notes[/b] -One of the bigger changes is max room cap, the cap is currently 50 and will go up the more I optimize Uagi with each patch. -Rooms now have less light, the need for lanterns will be greater and makes for a better look. -Fixed any Spine skeletons that had too many mesh points, this was causing lag. -As much as I like keeping Uagi realistic sometimes one ends up with 3 males or 3 females, waiting for eggs to hatch and getting the same sex over and over kind of leads to a dead end for breeding with time spent. There is now a better Male to Female ratio, this should make for a less frustrating experience. -Egg hatch times have been reduced along with room charge times and build times, the player still gets a bonus from engineers just in smaller increments. This makes for less waiting and more game play, I want the player to have a couple eggs going sooner than later. -Though egg hatch times have been reduced health reduction times for eggs have been increased. -1600 Egg crash has been fixed. -Fixed crash involving the furnace or ferm tank when renovating a room. -Mystics originally could get sick from smog clouds, smog clouds now drift towards mystics and will get them sick if they have low antibodies, this is where air purifiers come into play. This still needs tweaking but I want to improve on it in future patches. I wanted to make more changes but I had to get this patch out asap due to how bad the crashes and fps problems were, crunched hard to get this one out. But, lots of new ideas and fixes in store. Below are some things you can expect to see in the next major patch. [b]Coming Soon[/b] -More optimization, balance and bug fixes. -Higher room cap -New animations -A new way to interact with eggs to speed up hatch time. -New ways to interact with your mystics. -Hazards to make things a bit more exciting. -Improvements to the speech system. -New content, body parts. -Improvements to the way modules affect creatures and inhabitants.