[h1]Dev Blog/New Patch 1.0.3.3[/h1]
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[b]Greetings, UG Here[/b]
Coming to you with a small patch. Though small still very important as I have completely scrapped the old temperature system. The new one is much easier to understand and should make the game more enjoyable. Let's be honest Uagi-Saba is not a furnace simulator and in the end I don't want it to be the focus of the game. I was going to wait till I had the skill system completely working for this patch but I wanted to get the new temperature system out to the players.
I have also added three new back pieces to the mystic gene pool, added some polish to various assets and have made a few bug fixes.
[b]A little more on the new temperature system[/b]
Furnaces now only have one temperature level instead of three and rather than have all kinds of ups and downs in temperature there is only one increase/decrease per cycle. The temperature difference that will take place is now shown to the player in the HUD so they now how much it will increase or decrease per cycle. I have removed the "Kelvin" temps from the HUD and now only Fahrenheit and Celsius remain. Long story short it is a much easier system to understand and should remove some of the frustrations some players have been having. 5D9TX-EN9BT-GTLDT
Fill your furnaces, wait for the change in temp to be displayed then make changes accordingly.
[b]Coming Soon[/b]
The next patch should be pretty hefty as it will contain the new mystic skill system, very excited about this as it will ultimately let the player progress to endgame. The player will be able to teach their mystic skills based on the stats their mystic is born with. The player can then use skills to smash large rocks, reveal secrets, decipher ancient texts and repair old computers to get closer to end game.
[b]Patch List Below[/b]
-Re-arranged the main player HUD a tad.
-Fixed bug crash involving the new furnace buttons.
-Removed old temp system.
-Furnaces now only have one temperature stage.
-Removed Kelvin from the HUD.
-The change in temperature per cycle is now displayed on the HUD.
-Added three new back pieces to the gene pool, two from the beast family and one from the material family.
-Two of the three new back pieces are only available through breeding with wild mystics, I have made more of the back pieces now available to default mystics.
-Added new buttons to the build menu. Button on far left now opens skills when pressed.
-Pressing "Q" now opens and closes skills.
-Though I have added new skill buttons they have all been turned off until next patch, come next patch they will all be usable.
-Fixed problem where eggs created through breeding would sometimes destroy egg pedestals.