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[b]Patch Notes 2.0.5.6[/b]
[b]So it begins...[/b]
The time for my vacation is finally here, sorry that the patch didn’t come on the 15th as promised. I used the extra time to weed out as many bugs as I could find. I have completely re-done the skeletons causing the lag issues and the room cap has also been raised to 85! A couple new mechanics have been added and a few tweaks to the system have been made too.
[b][u]Before Reading Further[/u][/b]
In light of the holiday season I have hid 4 digital artbook keys within this and other "Patch Note" posts. You must already own the game to be able to activate one of these keys, the first to activate the first to receive!
[b](Edit)[/b] I almost forgot, Uagi-Saba now includes "Tiny Creature". The little creature you see hanging out with me on my Twitch streams is now available for all owners of Uagi to use for their own streams. Set your game to 1600 resolution windowed mode, Click the tiny orb on the lower right of the title screen, use obs to capture the Uagi screen, chroma key out the maroon color. Drag to bottom edge of screen, (minimized and the creature wont animate.) Page up changes body parts, page down changes face color, home restarts. Tiny Creature has a lot of history and I thought it only fair to provide it to all Uagi fans.
[b]New Egg Hatch Clock And Mini Game[/b]
The system for hatching eggs has been completely reworked. Eggs no longer have a shown health box and stat. Eggs now have an "Egg Spirit" that floats above, it beats like a heart. The faster it beats the healthier your egg. An eggs movement speed now increases based on how close it is to hatching. Along with these new changes I have introduced a light/sound click type min-game to help the player reduce egg hatch time. If you see a glowing ball appear in your eggs "Egg Spirit" click it and a series of orbs will appear. If you click them all fast enough it will reduce the egg hatch clock.
[b]Smog As A Hazard[/b]
Originally smog drifted near mystics but it was changed last minute to fix lag issues. Smog now drifts near mystics AND inhabitants. A few more modules now create smog as well making air purifiers crucial for a safe sanctuary.
[b]End Game Info[/b]
Some seem to be a little confused about endgame. The first major thing needed is for the Great Machine to appear. This will appear before you reach your room cap. The rest of what is needed to end the game is found in clues that can be read using the farsight skill on memory objects. These clues will then hint as to what else is needed.
[b]End Game TIPS[/b]
-When memory objects are destroyed during room renovations they are gone forever, Giant stones and broken computers will continue to appear if destroyed. There is a small chance though if you destroy too many broken computers and giant stones you may not find all you need to end the game, careful what you destroy.
-Objects related to end game: memory objects, broken computers, giant stones, the great machine.
-Mystic skills are needed to access all end game objects.
[b]Essence Beetles[/b]
Something you may have yet to notice are essence beetles, they will appear randomly on walls then disappear. Collect these to unlock a special in-game achievement.
[b]Patch Notes [/b]
-Room cap has been increased to 85.
-Fixed odd clicking bug with stone ovens and recycle button.
-Fixed the double egg bug.
-Fixed crash involving lore books.
-Fixed problem with the shrine upgrade in the HUB upgrade screen.
-Room cap has been increased.
-Now costs 25 scrap to cap a smog vent
-Fixed bug where cost box wouldn’t show for smog vents.
-Fixed bug where mystic health would not drop due to cold temps.
-Fixed bug where name change button control would stay visible and could be selected when on the gen table screen.
-Smog clouds will now move towards mystics.
-So it begins... P3Y9T-CCIJV-RIT5C
-Added new section in HUB info screens and tutorial about new egg system.
-Fixed bug where costs for fermentation tank would show up without border box during fermentation cycle.
-Fixed bug where loading in-game would start a second song.
-Fixed bug where baby mystics would destroy nearby egg pedestals when they would grow into adult mystics.
-Fade now appears correctly at end game.