Playtest Update #5

[h1]Hello, invaders![/h1] This is it! This is the last major update to the playtest main branch before the Demo goes up for really real. You'll still retain access to the playtest build after the demo is live, and you will receive updates as I make them available, but RIGHT NOW is your last chance to help me improve before I go all-in on the demo build. Here's what I've changed and fixed for this build: [h2]BUG FIXES[/h2] [list] [*] Fixed (most) of the typos and stuff that I found. If you find more, let me know! [*] Fixed an issue with your last health potion not doing it's job and just disappearing. [*] Fixed issue with chatter not playing during dialogue (and also a subsequent issue where chatter wouldn't -stop- playing...) [*] Fixed input issues with the Quest Tray [*] Fixed (I think) and issue where the character indicators for locked characters would not show in certain circumstances when they should. [*] Fixed an input bug where pressing right on the menu was treated like pressing up. [/list] [h2]Changes[/h2] [list] [*] Changed some default inputs, but all of the inputs can be customized via the settings menu [*] Modified the initial quest sequence to be more beginner-friendly and offer some brief guidance [*] Modified the quests for several characters to make more sense [/list] [h2]New Thingies[/h2] [list] [*] Added glyphs to the confirmation window so it's easy to figure out which buttons to push when using a controller. [*] Added two new harvestable nodes in the Jelly Fields. [*] Added one new node in the Fiery River. [*] Added a How To Play button to the pause menu briefly describing how to play. [*] Added lots of sounds. Let me know your favorite! [/list] [h1]Thank you[/h1] to everyone who has left feedback across all of my various channels so far! Keep it coming and we can keep the momentum up and barrel on toward full release. [h2]Happy Invading![/h2]