[h1]Hello invaders![/h1]
This minor update (no more major ones until after Demo is released, sorry not sorry) includes the following updates:
[b]BUG FIXES:[/b]
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[*]The Back Gate no longer shows its interaction prompt before its built.
[*]The crafting bench now shows the correct name in its prompt icon container.
[*]Fixed typos.
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[b]CHANGES:[/b]
[list]
[*]Rebalanced levelling up. It's slower now so you won't get as many back-to-back level up screens.
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[b]NEW THINGIES:[/b]
[list]
[*]Added a Game Settings tab to the Settings menu.
[*]Added a Hold to Harvest option - it's a bit slower than button mashing, but you can still button mash while it's active if you want it to go faster.
[*]Added an option to auto-advance dialogue, which means by default you must now advance the dialogue all by yourself like a big kid.
[*]Added progress bars to harvesting.
[*][b]AUTOSAVE IS IN AND WORKING![/b] The game will now automatically save when you return to the main base, so if it crashes, you aren't starting over if you forgot to manually save.
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[b]BUGS THAT STILL EXIST[/b]
[list]
[*]The crafting item progress bar may still have the wrong name (I'll be honest, I just forgot about this one)
[*]Switching back to controller input requires you to press a button on your controller before it will accept the joystick movement input. On the Steam Deck, this can be mitigated if you pause the game before pressing the "..." or "Steam" button. I'm still looking into solutions for this issue.
[*]Enemies and loot can still get stuck in the lava in the Fiery River biome.
[*]Indicators should now consistently work so you can actually find those darn cats to recruit.
[*]After dying, the world chunks around the base load in slowly. Getting good at the game will prevent this. But I'll still fix it. Just for you.
[*]The 'How to Play' screen still says there is no AutoSave. Don't trust it. It's lying to you.
[*]Probably also typos. They're sneaky.
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[h2]Thank you for testing and Happy Invading![/h2]