Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
[img]{STEAM_CLAN_IMAGE}/35398057/e67f5e2f976b6dcb76eb9cc5a2c4e9a0857a9e7c.png[/img]
[h2]If you are having issues with your camera, uninstall Cloddymod.[/h2]
[h1]1.27 - October 21 2023[/h1]
[h2]Added[/h2]
[list]
[*]New map: Reactor A5
[*]Decoupler
[*]Adhesive Coupler
[*]Pointer
[*]Counter
[*]Office Chair
[*]Office Desk
[*]Office Computer
[*]Office Monitor
[*]Naval Mine
[*]Chain
[*]"Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons
[*]Blunt impact can now emit blood particles
[*]Blunt impact have a chance to cut the skin open
[*]Sound effects for bullet cracks and whizzes.
[*]Grid and angle snap size settings with optional keybinds
[*]Bus window can shatter
[*]Some ambient sounds in the main menu
[*]"Artery sections", where cuts and shots will emit a larger, more focused bloodstream
[/list]
[h2]Changed[/h2]
[list]
[*]Bullet holes age more visibly and eventually cause larger bruises
[*]Casing ejection particles no longer scale with the weapon
[*]Closed suspicious mod rejection loophole
[*]Made tempered glass shatter quicker
[*]Changed map selection buttons
[*]The hand grenade now correctly loses its pin and lever when armed
[*]Increased default physics iterations to 32
[*]Increased maximum physics iteration count to 256
[*]Increased minimum physics iteration count to 8
[*]Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
[*]Improved fragmentation explosion crushing behaviour
[*]Organisms can now fully restore their blood levels on their own
[*]Missile Launcher missile will now explode when shot with a sufficiently large round
[*]Increased headshot fatality rate
[*]Slightly increased bullet knockback force
[*]Made sentry turret AI more consistent
[*]Doubled the lethality of the landmine
[*]Changed water surface explosion SFX
[*]Lowered wood bullet impact volume
[*]Increased ricochet sfx spread
[*]Reduced blood impact mist
[*]The flamethrower and fire extinguisher now has slight recoil
[*]Updated several item descriptions to color code different types of signals
[*]Made detail view explosive killzone a vector image
[/list]
[h2]Fixed[/h2]
[list]
[*]Mods occasionally failing to upload
[*]Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
[*]Humans could live having all their blood replaced with a tasty beverage
[*]Zombies healing wounds
[*]Cardiopulmonary bypass machine collision serialisation working incorrectly
[*]Attachments detaching when weapon is activated using activator electrode
[*]Incorrect servo description
[*]Immobility field - sentry turret interaction weirdness
[*]Heart rate monitor showing 70 bpm when it shouldn't
[*]Broken plate debris not showing up when flipped
[*]Some more safety
[*]EscapeRichText loophole
[/list]
[hr][/hr]
I expect a few hour-after patches lmao
[quote=Me]
I need to remind myself to never
make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation.
[/quote]
... is what I said after 1.26 after which I decided to create the most elaborate map so far. I can't promise anything, but I'll try harder to make updates a little smaller and more frequent. I hope. Thank you for your patience (if you had any).