People Playground 1.27

People Playground

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

[img]{STEAM_CLAN_IMAGE}/35398057/e67f5e2f976b6dcb76eb9cc5a2c4e9a0857a9e7c.png[/img] [h2]If you are having issues with your camera, uninstall Cloddymod.[/h2] [h1]1.27 - October 21 2023[/h1] [h2]Added[/h2] [list] [*]New map: Reactor A5 [*]Decoupler [*]Adhesive Coupler [*]Pointer [*]Counter [*]Office Chair [*]Office Desk [*]Office Computer [*]Office Monitor [*]Naval Mine [*]Chain [*]"Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons [*]Blunt impact can now emit blood particles [*]Blunt impact have a chance to cut the skin open [*]Sound effects for bullet cracks and whizzes. [*]Grid and angle snap size settings with optional keybinds [*]Bus window can shatter [*]Some ambient sounds in the main menu [*]"Artery sections", where cuts and shots will emit a larger, more focused bloodstream [/list] [h2]Changed[/h2] [list] [*]Bullet holes age more visibly and eventually cause larger bruises [*]Casing ejection particles no longer scale with the weapon [*]Closed suspicious mod rejection loophole [*]Made tempered glass shatter quicker [*]Changed map selection buttons [*]The hand grenade now correctly loses its pin and lever when armed [*]Increased default physics iterations to 32 [*]Increased maximum physics iteration count to 256 [*]Increased minimum physics iteration count to 8 [*]Made it easier to select objects inside other objects by prioritising the smallest object under the cursor [*]Improved fragmentation explosion crushing behaviour [*]Organisms can now fully restore their blood levels on their own [*]Missile Launcher missile will now explode when shot with a sufficiently large round [*]Increased headshot fatality rate [*]Slightly increased bullet knockback force [*]Made sentry turret AI more consistent [*]Doubled the lethality of the landmine [*]Changed water surface explosion SFX [*]Lowered wood bullet impact volume [*]Increased ricochet sfx spread [*]Reduced blood impact mist [*]The flamethrower and fire extinguisher now has slight recoil [*]Updated several item descriptions to color code different types of signals [*]Made detail view explosive killzone a vector image [/list] [h2]Fixed[/h2] [list] [*]Mods occasionally failing to upload [*]Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments [*]Humans could live having all their blood replaced with a tasty beverage [*]Zombies healing wounds [*]Cardiopulmonary bypass machine collision serialisation working incorrectly [*]Attachments detaching when weapon is activated using activator electrode [*]Incorrect servo description [*]Immobility field - sentry turret interaction weirdness [*]Heart rate monitor showing 70 bpm when it shouldn't [*]Broken plate debris not showing up when flipped [*]Some more safety [*]EscapeRichText loophole [/list] [hr][/hr] I expect a few hour-after patches lmao [quote=Me] I need to remind myself to never make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation. [/quote] ... is what I said after 1.26 after which I decided to create the most elaborate map so far. I can't promise anything, but I'll try harder to make updates a little smaller and more frequent. I hope. Thank you for your patience (if you had any).