Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
[img]{STEAM_CLAN_IMAGE}/35398057/9be81bd8c004c3f8da68a345c7969e968878a341.png[/img]
Preview 1.25 is now live on the preview branch.
Please report any bugs [url=https://github.com/studio-minus/ppg-bugs-and-requests/issues]here [/url]and follow the instructions carefully.
[h1]This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h1]
[url=https://github.com/studio-minus/people-playground-changelog/blob/master/CHANGELOG.md]Click here to read the realtime changelog.[/url]
[h1]Added[/h1]
[list]
[*]Split up settings into more categories: [list]
[*]General
[*]Gore
[*]Visual effects
[*]User Interface
[*]Video
[*]Audio
[/list]
[*]Goreless mode: no blood, no gore
[*]Dismemberment could now expose stringy tissue that will loosely hold the limbs together
[*]Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
[*]Cobblestone wall
[*]Stone brick wall
[*]Liquid Duplicator
[*]Cardiopulmonary Bypass Machine
[*]Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
[/list]
[h1]Changed[/h1]
[list]
[*]Beam rifle beam will now crush limbs if they can't be sliced off
[*]Brain matter particles are now red
[*]Detaching the head from the torso will instantly kill the organism
[*]Flamethrower will heat things up less quickly
[*]Worm staff wounds now are counted as stab wounds in the entity inspector
[*]Decreased bleeding rate when most skin is gone
[*]Doubled activation propagation limit
[*]Firearm casings that are ejected now scale with the weapon
[*]Blaster weapon muzzle flashes
[*]Changed Sentry Turret gun sound
[*]Sentry Turret now targets torso over anything else
[*]Human blood regeneration is slower
[*]Achievement icons updated to current sprites
[*]Made the plate stronger
[/list]
[h1]Fixed[/h1]
[list]
[*]Auto healing again
[*]Immortality serum
[*]Acid is more effective and consistent
[*]Burn wounds regenerating despite "auto heal injuries" being off
[*]Heart rate monitor inaccuracy
[*]Saving broken pistons being all messed up
[*]Disassembler still discharging despite being broken
[*]Firearms not always passing in the Cartridge
[*]Slider slider width not adjusting to the actual scale
[*]Impact intensity averaging calculation now removes outliers
[*]Sentry turret no longer targets dead limbs if the human is still alive
[*]Beam rifle beam is no longer effectively infinitely thin
[*]Flamethrower going through walls occasionally
[*]Flamethrower going through very small gaps
[*]Critical drag tool bug
[*]Weird debris issues to do with undoing
[/list]