1.25 preview

People Playground

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

[img]{STEAM_CLAN_IMAGE}/35398057/9be81bd8c004c3f8da68a345c7969e968878a341.png[/img] Preview 1.25 is now live on the preview branch. Please report any bugs [url=https://github.com/studio-minus/ppg-bugs-and-requests/issues]here [/url]and follow the instructions carefully. [h1]This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h1] [url=https://github.com/studio-minus/people-playground-changelog/blob/master/CHANGELOG.md]Click here to read the realtime changelog.[/url] [h1]Added[/h1] [list] [*]Split up settings into more categories: [list] [*]General [*]Gore [*]Visual effects [*]User Interface [*]Video [*]Audio [/list] [*]Goreless mode: no blood, no gore [*]Dismemberment could now expose stringy tissue that will loosely hold the limbs together [*]Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles [*]Cobblestone wall [*]Stone brick wall [*]Liquid Duplicator [*]Cardiopulmonary Bypass Machine [*]Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) [/list] [h1]Changed[/h1] [list] [*]Beam rifle beam will now crush limbs if they can't be sliced off [*]Brain matter particles are now red [*]Detaching the head from the torso will instantly kill the organism [*]Flamethrower will heat things up less quickly [*]Worm staff wounds now are counted as stab wounds in the entity inspector [*]Decreased bleeding rate when most skin is gone [*]Doubled activation propagation limit [*]Firearm casings that are ejected now scale with the weapon [*]Blaster weapon muzzle flashes [*]Changed Sentry Turret gun sound [*]Sentry Turret now targets torso over anything else [*]Human blood regeneration is slower [*]Achievement icons updated to current sprites [*]Made the plate stronger [/list] [h1]Fixed[/h1] [list] [*]Auto healing again [*]Immortality serum [*]Acid is more effective and consistent [*]Burn wounds regenerating despite "auto heal injuries" being off [*]Heart rate monitor inaccuracy [*]Saving broken pistons being all messed up [*]Disassembler still discharging despite being broken [*]Firearms not always passing in the Cartridge [*]Slider slider width not adjusting to the actual scale [*]Impact intensity averaging calculation now removes outliers [*]Sentry turret no longer targets dead limbs if the human is still alive [*]Beam rifle beam is no longer effectively infinitely thin [*]Flamethrower going through walls occasionally [*]Flamethrower going through very small gaps [*]Critical drag tool bug [*]Weird debris issues to do with undoing [/list]