Gore update - People Playground 1.24

People Playground

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

[img]{STEAM_CLAN_IMAGE}/35398057/75b5794b9cfb89bb0312336259274e45d85e3b8c.png[/img] [h1]1.24 - May 21 2022[/h1] [h2]Added[/h2] [list] [*]Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy. [*]Painkiller syringe [*]Humans will pass out when they experience too much g-force [*]Boat motor reverses on red signal [*]For modders: support for transparent liquids [*]For modders: Liquid.GetDisplayName() [*]For modders: BloodContainer.ForceCalculateComputedColor [/list] [h2]Changed[/h2] [list] [*]Completely rewrote body shader (this may make humans from older contraptions look weird)[list] [*]Blunt damage causes bruising (new look) [*]Bullets make bullet holes [*]Stabbing makes stab wounds [*]Touching hot objects & friction causes burn wounds [*]You can switch back to the legacy shaders in the general settings menu [*][b]Important for modders[/b]: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound. [/list] [*]Bullet impacts on bodies of water are more intense [*]Stopping time has a shorter transition [*]Androids are more durable [*]Minor rendering optimisations [*]Other minor optimisations [*]Changed bullet hardness & damage distance calculations [*]Limbs don't drain their liquid as fast when bone is exposed [*]Humans don't panic as easily when shot [*]Humans wince more when shot [*]Humans and gorses regenerate blood slowly, if they're alive [*]Bullets have 50% more impact force [*]Tritium glows when seen in transparent containers [*]Made punctured lungs more dangerous [*]Increased g-force resilience [*]Decreased human drown time [*]Boiling bodies of water have no buoyancy [*]Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly. [*]G-force damage no longer occurs when the organism was frozen [*]Improved distant large explosion sound [*]Changed AK-47 sfx [*]Changed AR sfx [*]Changed Submachine gun sfx [*]Changed Shotgun sfx [*]Changed Sniper sfx [*]Swapped old Rifle sfx for sniper SFX [*]Improved Gorse collision [*]Increased explosion shrapnel lethality [*]Made Ultra Strength Serum more potent [*]Decreased bleeding particles intensity [*]Minor tweaks to entity body temperature maths [*]Increased body bullet impact sound volume [*]Gave liquids nicer names [*]Made human pain animation a little less rigid [*]Organisms rot slower [*]Increased minimum impact damage threshold for limbs [*]Heat capacity is now calculated using object mass in addition to size & material properties [*]Lowered object to air heat dissipation [/list] [h2]Fixed[/h2] [list] [*]Android circuit layer transparency [*]Improved limb liquid circulation [*]Fireworks detail view radius visible for too long [*]Concrete debris suddenly disappearing [*]Made rescaled living entities a little more stable. [*]Boat motor saving issues [*]Slider disintegration issues [*]Unnecessary memory usage [*]Electrocution issues [*]Workshop upload dialog box being weirdly sized [*]Fluorescent bulb glow overlay appearing in front of everything [*]Issues :( [*]Detectors emitting signals even when broken [*]Human flesh layer not covering all bones [/list] [h2]Removed[/h2] [list] [*]Removed coagulation concentration calculation [/list]