Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
[img]{STEAM_CLAN_IMAGE}/35398057/75b5794b9cfb89bb0312336259274e45d85e3b8c.png[/img]
[h1]1.24 - May 21 2022[/h1]
[h2]Added[/h2]
[list]
[*]Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy.
[*]Painkiller syringe
[*]Humans will pass out when they experience too much g-force
[*]Boat motor reverses on red signal
[*]For modders: support for transparent liquids
[*]For modders: Liquid.GetDisplayName()
[*]For modders: BloodContainer.ForceCalculateComputedColor
[/list]
[h2]Changed[/h2]
[list]
[*]Completely rewrote body shader (this may make humans from older contraptions look weird)[list]
[*]Blunt damage causes bruising (new look)
[*]Bullets make bullet holes
[*]Stabbing makes stab wounds
[*]Touching hot objects & friction causes burn wounds
[*]You can switch back to the legacy shaders in the general settings menu
[*][b]Important for modders[/b]: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound.
[/list]
[*]Bullet impacts on bodies of water are more intense
[*]Stopping time has a shorter transition
[*]Androids are more durable
[*]Minor rendering optimisations
[*]Other minor optimisations
[*]Changed bullet hardness & damage distance calculations
[*]Limbs don't drain their liquid as fast when bone is exposed
[*]Humans don't panic as easily when shot
[*]Humans wince more when shot
[*]Humans and gorses regenerate blood slowly, if they're alive
[*]Bullets have 50% more impact force
[*]Tritium glows when seen in transparent containers
[*]Made punctured lungs more dangerous
[*]Increased g-force resilience
[*]Decreased human drown time
[*]Boiling bodies of water have no buoyancy
[*]Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly.
[*]G-force damage no longer occurs when the organism was frozen
[*]Improved distant large explosion sound
[*]Changed AK-47 sfx
[*]Changed AR sfx
[*]Changed Submachine gun sfx
[*]Changed Shotgun sfx
[*]Changed Sniper sfx
[*]Swapped old Rifle sfx for sniper SFX
[*]Improved Gorse collision
[*]Increased explosion shrapnel lethality
[*]Made Ultra Strength Serum more potent
[*]Decreased bleeding particles intensity
[*]Minor tweaks to entity body temperature maths
[*]Increased body bullet impact sound volume
[*]Gave liquids nicer names
[*]Made human pain animation a little less rigid
[*]Organisms rot slower
[*]Increased minimum impact damage threshold for limbs
[*]Heat capacity is now calculated using object mass in addition to size & material properties
[*]Lowered object to air heat dissipation
[/list]
[h2]Fixed[/h2]
[list]
[*]Android circuit layer transparency
[*]Improved limb liquid circulation
[*]Fireworks detail view radius visible for too long
[*]Concrete debris suddenly disappearing
[*]Made rescaled living entities a little more stable.
[*]Boat motor saving issues
[*]Slider disintegration issues
[*]Unnecessary memory usage
[*]Electrocution issues
[*]Workshop upload dialog box being weirdly sized
[*]Fluorescent bulb glow overlay appearing in front of everything
[*]Issues :(
[*]Detectors emitting signals even when broken
[*]Human flesh layer not covering all bones
[/list]
[h2]Removed[/h2]
[list]
[*]Removed coagulation concentration calculation
[/list]