People Playground 1.23.6

People Playground

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

[img]{STEAM_CLAN_IMAGE}/35398057/5670729ed7712bbb2548a36a83cbb665001da05d.png[/img] [h1]1.23.6 - April 3 2022[/h1] [h2]Added[/h2] [list] [*]"Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode. [*]Android "skin" can be burnt off, just like pre-temperature-update versions [*]Boat motor [/list] [h2]Changed[/h2] [list] [*]Minor optimisations to do with dragging [*]Slowed human internal temperature transfer rate [*]If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately [*]Made organisms more vulnerable to hot/cold environments [*]Minor changes to metal impact VFX [*]Save files containing foliage are now much smaller and will take less time to load/save [*]Leaves will resize with the rest of the foliage [*]Ceiling turret is no longer invulnerable to heat [/list] [h2]Fixed[/h2] [list] [*]Weapons (and other things) not saving their position properly when held by a ragdoll [*]Some spelling inconsistencies [*]Black hole not doing the black hole thing sometimes [*]Modded liquids will now correctly cause a contraption to require mods [*]A bug, believe it or not [*]Crate debris fuckery [*]Bug to do with piston correction [*]Winch connector thing being weird when flipped [*]Android arm decal rendering [*]Moving foliage around in pause mode will now bring leaves with them [*]Problem to do with car doors being broken and then being copy-pasted [/list]