Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
[img]{STEAM_CLAN_IMAGE}/35398057/5670729ed7712bbb2548a36a83cbb665001da05d.png[/img]
[h1]1.23.6 - April 3 2022[/h1]
[h2]Added[/h2]
[list]
[*]"Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode.
[*]Android "skin" can be burnt off, just like pre-temperature-update versions
[*]Boat motor
[/list]
[h2]Changed[/h2]
[list]
[*]Minor optimisations to do with dragging
[*]Slowed human internal temperature transfer rate
[*]If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately
[*]Made organisms more vulnerable to hot/cold environments
[*]Minor changes to metal impact VFX
[*]Save files containing foliage are now much smaller and will take less time to load/save
[*]Leaves will resize with the rest of the foliage
[*]Ceiling turret is no longer invulnerable to heat
[/list]
[h2]Fixed[/h2]
[list]
[*]Weapons (and other things) not saving their position properly when held by a ragdoll
[*]Some spelling inconsistencies
[*]Black hole not doing the black hole thing sometimes
[*]Modded liquids will now correctly cause a contraption to require mods
[*]A bug, believe it or not
[*]Crate debris fuckery
[*]Bug to do with piston correction
[*]Winch connector thing being weird when flipped
[*]Android arm decal rendering
[*]Moving foliage around in pause mode will now bring leaves with them
[*]Problem to do with car doors being broken and then being copy-pasted
[/list]