Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.
[img]{STEAM_CLAN_IMAGE}/35398057/7d3dacec9501e905bc365faf22acc10ba1fc0808.gif[/img]
[h1]1.25 - July 13 2022[/h1]
[h1]Added[/h1]
[list]
[*]Split up settings into more categories: [list]
[*]General
[*]Gore
[*]Visual effects
[*]User Interface
[*]Video
[*]Audio
[/list]
[*]Goreless mode: no blood, no gore
[*]Brain damage and relevant poses. Permanent unless treated.
[*]Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play.
[*]Dismemberment could now expose stringy tissue that will loosely hold the limbs together
[*]Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles
[*]Cobblestone wall
[*]Stone brick wall
[*]Stone brick
[*]Ray Cannon
[*]Liquid Duplicator
[*]Cardiopulmonary Bypass Machine
[*]Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled)
[*]Foliage leaves sway ever so slightly
[*]Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects
[*]Burned foliage will now shimmer and char
[*]Destroyed concrete now has loose, sharp rebar
[*]Some more bullet ricochet sound variants
[*]Some particles to limb crushing effects
[/list]
[h1]Changed[/h1]
[list]
[*]Beam rifle beam will now crush limbs if they can't be sliced off
[*]Brain matter particles are sometimes red
[*]Detaching the head from the torso will instantly kill the organism
[*]Flamethrower will heat things up less quickly
[*]Worm staff wounds now are counted as stab wounds in the entity inspector
[*]Decreased bleeding rate when most skin is gone
[*]Energy Sword no longer sets everything on fire instantly
[*]Doubled activation propagation limit
[*]Firearm casings that are ejected now scale with the weapon
[*]Blaster weapon muzzle flashes
[*]Siren texture
[*]Minor changes to fire particles
[*]Changed Sentry Turret gun sound
[*]Sentry Turret now targets torso over anything else
[*]Human blood regeneration is slower
[*]Achievement icons updated to current sprites
[*]Made the plate stronger
[*]Tritium can heal a dead brain
[*]Blood no longer regenerates if the limb is bleeding or dismembered
[*]Bandages' redness is now based on bleeding intensity
[*]Impact damage on organisms is now much more dangerous. It can propagate through from the impact limb to other connected limbs to roughly approximate what would happen in real life.
[/list]
[h1]Fixed[/h1]
[list]
[*]Auto healing again
[*]Immortality serum
[*]Acid is more effective and consistent
[*]Burn wounds regenerating despite "auto heal injuries" being off
[*]Heart rate monitor inaccuracy
[*]Saving broken pistons being all messed up
[*]Disassembler still discharging despite being broken
[*]Firearms not always passing in the Cartridge
[*]Slider slider width not adjusting to the actual scale
[*]Impact intensity averaging calculation now removes outliers
[*]Sentry turret no longer targets dead limbs if the human is still alive
[*]Beam rifle beam is no longer effectively infinitely thin
[*]Flamethrower going through walls occasionally
[*]Flamethrower going through very small gaps
[*]Fire extinguisher and flamethrower particles scale with the object
[*]Critical drag tool bug
[*]Tempered glass
[*]Syringes and other small sharp things getting stuck inside people and potentially breaking their bones
[*]Energy Sword impact vfx position
[*]Weird debris issues to do with undoing
[*]Minor performance improvements
[*]Decimator will no longer occasionally be extremely loud when deleting multi-part objects
[/list]
[h1]Removed[/h1]
[list]
[*]"You can set your collision mode to "Discrete" for a significant performance boost!"
[/list]