People Playground 1.25

People Playground

Shoot, stab, burn, poison, tear, vaporise, or crush ragdolls in a large open space.

[img]{STEAM_CLAN_IMAGE}/35398057/7d3dacec9501e905bc365faf22acc10ba1fc0808.gif[/img] [h1]1.25 - July 13 2022[/h1] [h1]Added[/h1] [list] [*]Split up settings into more categories: [list] [*]General [*]Gore [*]Visual effects [*]User Interface [*]Video [*]Audio [/list] [*]Goreless mode: no blood, no gore [*]Brain damage and relevant poses. Permanent unless treated. [*]Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play. [*]Dismemberment could now expose stringy tissue that will loosely hold the limbs together [*]Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles [*]Cobblestone wall [*]Stone brick wall [*]Stone brick [*]Ray Cannon [*]Liquid Duplicator [*]Cardiopulmonary Bypass Machine [*]Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) [*]Foliage leaves sway ever so slightly [*]Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects [*]Burned foliage will now shimmer and char [*]Destroyed concrete now has loose, sharp rebar [*]Some more bullet ricochet sound variants [*]Some particles to limb crushing effects [/list] [h1]Changed[/h1] [list] [*]Beam rifle beam will now crush limbs if they can't be sliced off [*]Brain matter particles are sometimes red [*]Detaching the head from the torso will instantly kill the organism [*]Flamethrower will heat things up less quickly [*]Worm staff wounds now are counted as stab wounds in the entity inspector [*]Decreased bleeding rate when most skin is gone [*]Energy Sword no longer sets everything on fire instantly [*]Doubled activation propagation limit [*]Firearm casings that are ejected now scale with the weapon [*]Blaster weapon muzzle flashes [*]Siren texture [*]Minor changes to fire particles [*]Changed Sentry Turret gun sound [*]Sentry Turret now targets torso over anything else [*]Human blood regeneration is slower [*]Achievement icons updated to current sprites [*]Made the plate stronger [*]Tritium can heal a dead brain [*]Blood no longer regenerates if the limb is bleeding or dismembered [*]Bandages' redness is now based on bleeding intensity [*]Impact damage on organisms is now much more dangerous. It can propagate through from the impact limb to other connected limbs to roughly approximate what would happen in real life. [/list] [h1]Fixed[/h1] [list] [*]Auto healing again [*]Immortality serum [*]Acid is more effective and consistent [*]Burn wounds regenerating despite "auto heal injuries" being off [*]Heart rate monitor inaccuracy [*]Saving broken pistons being all messed up [*]Disassembler still discharging despite being broken [*]Firearms not always passing in the Cartridge [*]Slider slider width not adjusting to the actual scale [*]Impact intensity averaging calculation now removes outliers [*]Sentry turret no longer targets dead limbs if the human is still alive [*]Beam rifle beam is no longer effectively infinitely thin [*]Flamethrower going through walls occasionally [*]Flamethrower going through very small gaps [*]Fire extinguisher and flamethrower particles scale with the object [*]Critical drag tool bug [*]Tempered glass [*]Syringes and other small sharp things getting stuck inside people and potentially breaking their bones [*]Energy Sword impact vfx position [*]Weird debris issues to do with undoing [*]Minor performance improvements [*]Decimator will no longer occasionally be extremely loud when deleting multi-part objects [/list] [h1]Removed[/h1] [list] [*]"You can set your collision mode to "Discrete" for a significant performance boost!" [/list]