Patchnotes v0.5

I have added a lot of new stuff to the game, but currently you can´t see them, because they are coming with the next map... Checkout the instagram or twitter account to see some stuff^^ Also I have made some balancing changes and fixes, it should be now easier at the beginning and easier to understand what to do, there´s a new help page for the level system available too. I needed to upload the update now, because of the review keys I want send out tomorrow, that´s why today is no new map coming... [b]Patchnotes v0.5a[/b], chronological: [list] [*] Added Early Access Widget before logos [*] Spawnpoints show now where the enemies are coming in [*] Characters Item Level is now calculated by only equipped items, not by all slots [*] You can build towers now in easy and medium difficulty during waves [*] Added Options Menu to Main Menu [*] Recreated Grassland Trees [*] Sharpened Shadows [*] Recreated Bear Attack Animation [*] Recreated Wolverine Attack Animation [*] Added some new meshes for next map [*] Reduced some enemy stats and increased others [*] Changed GameObjective Rewards to be more random [*] Added new Buttons for Character Selection (instead of arrows on top) [*] Recreated Character Thumbnails [*] Changed the Cel Shader to have 2 stages of shadowing [*] Added footstep sounds to Lobby [*] Reduced Rarity Chances [*] Increased multiplies of rarities by max 40% [*] You can open the inventory now during waves [*] Increased Tower Build Costs [*] Increased amount of resources in first chest [*] Added Item Level to Inventory [*] Added Help Page "Leveling" [*] Added random stat "Increased Rarity Chance" [*] Added random stat "Increased Character Level" [*] Increased Item Values (coins) [*] Added functionality to switch music if between waves or during waves (between soft - during hard ) [*] Fixed mainmenu elevator where the platform sometimes comes never up to the top [/list] [b]Patchnotes v0.5b[/b] [list] [*] Increased Mage´s Tower ranges by 100% [*] Increased all Towers damage min value by 100% and max value by 200% [*] Increased all Towers health min value by 100% and max value by 300% [*] Increased all Weapons damage min value by 50% and max value by 150% [*] Increased all random stats max values by 100% [*] Added text "Rewards Chest spawned" to map finished [*] Fixed "Enemies Incoming" text on spawnpoints to show only on active spawnpoints [*] Removed collision of Towers attack range indicator when building towers [*] Added Button "Back" to Level Selection, press P key stays available [*] Changed all trees and rocks Collision to don´t block enemies, so they can´t stuck on them [*] Activated Steam Cloud [/list] [b]Patchnotes v0.5c[/b]: [list] [*] Added OverlapCamera Fadeout to Opaque Material again, because I figured out how to show the shadow with this feature [*] Magician weapons sounds adjusted closer together [*] Reduced time to fade in new music genre when wave started, finished and game won [/list] [b]Patchnotes v0.5d[/b]: [list] [*] Fixed bug where you can buy items from shop without paying for them [/list] [b]Patchnotes v0.5e[/b]: [list] [*] Increased chance of 1 lvl requirement reduction [*] Added functionality to only show routesplines which are connected to Spawnpoints of enemies [*] Added map legend to map [*] Added Input List to map [*] Changed text in pausemenu to show which key shows the minimap [*] Added some tooltips [/list]