I have added a lot of new stuff to the game, but currently you can´t see them, because they are coming with the next map...
Checkout the instagram or twitter account to see some stuff^^
Also I have made some balancing changes and fixes, it should be now easier at the beginning and easier to understand what to do, there´s a new help page for the level system available too.
I needed to upload the update now, because of the review keys I want send out tomorrow, that´s why today is no new map coming...
[b]Patchnotes v0.5a[/b], chronological:
[list]
[*] Added Early Access Widget before logos
[*] Spawnpoints show now where the enemies are coming in
[*] Characters Item Level is now calculated by only equipped items, not by all slots
[*] You can build towers now in easy and medium difficulty during waves
[*] Added Options Menu to Main Menu
[*] Recreated Grassland Trees
[*] Sharpened Shadows
[*] Recreated Bear Attack Animation
[*] Recreated Wolverine Attack Animation
[*] Added some new meshes for next map
[*] Reduced some enemy stats and increased others
[*] Changed GameObjective Rewards to be more random
[*] Added new Buttons for Character Selection (instead of arrows on top)
[*] Recreated Character Thumbnails
[*] Changed the Cel Shader to have 2 stages of shadowing
[*] Added footstep sounds to Lobby
[*] Reduced Rarity Chances
[*] Increased multiplies of rarities by max 40%
[*] You can open the inventory now during waves
[*] Increased Tower Build Costs
[*] Increased amount of resources in first chest
[*] Added Item Level to Inventory
[*] Added Help Page "Leveling"
[*] Added random stat "Increased Rarity Chance"
[*] Added random stat "Increased Character Level"
[*] Increased Item Values (coins)
[*] Added functionality to switch music if between waves or during waves (between soft - during hard )
[*] Fixed mainmenu elevator where the platform sometimes comes never up to the top
[/list]
[b]Patchnotes v0.5b[/b]
[list]
[*] Increased Mage´s Tower ranges by 100%
[*] Increased all Towers damage min value by 100% and max value by 200%
[*] Increased all Towers health min value by 100% and max value by 300%
[*] Increased all Weapons damage min value by 50% and max value by 150%
[*] Increased all random stats max values by 100%
[*] Added text "Rewards Chest spawned" to map finished
[*] Fixed "Enemies Incoming" text on spawnpoints to show only on active spawnpoints
[*] Removed collision of Towers attack range indicator when building towers
[*] Added Button "Back" to Level Selection, press P key stays available
[*] Changed all trees and rocks Collision to don´t block enemies, so they can´t stuck on them
[*] Activated Steam Cloud
[/list]
[b]Patchnotes v0.5c[/b]:
[list]
[*] Added OverlapCamera Fadeout to Opaque Material again, because I figured out how to show the shadow with this feature
[*] Magician weapons sounds adjusted closer together
[*] Reduced time to fade in new music genre when wave started, finished and game won
[/list]
[b]Patchnotes v0.5d[/b]:
[list]
[*] Fixed bug where you can buy items from shop without paying for them
[/list]
[b]Patchnotes v0.5e[/b]:
[list]
[*] Increased chance of 1 lvl requirement reduction
[*] Added functionality to only show routesplines which are connected to Spawnpoints of enemies
[*] Added map legend to map
[*] Added Input List to map
[*] Changed text in pausemenu to show which key shows the minimap
[*] Added some tooltips
[/list]