Hey guys,
I was a bit lazy last month, Christmas and stuff ... you know ^^
But I'm on schedule, actually everything is already in the game I wanted to be in the game on release at February 20, 2020.
Only 1.5 months till release, yay!
[h2]New Map - Jungle Airfield[/h2]
[img]{STEAM_CLAN_IMAGE}/36146593/51c798160b7010ac2e20be85ad7116594159ae92.png[/img]
The new map is a small isle with tropic feeling, enemies are currently:
[list]
[*] Penguin
[*] Tapir
[*] Cassowary
[*] Tiger
[/list]
More want come later^^
[h2]Rewards on Map won[/h2]
[img]{STEAM_CLAN_IMAGE}/36146593/9fa273bbca274b6072d00fe192bf510ba384002d.png[/img]
The objective of the current map shows you directly which rewards you want get if the map was won (fades in at a certain distance)
Currently rewards are:
[list]
[*] Random Equipment Item
[*] Armor Item
[*] Tower Item
[*] Weapon Item
[*] Coins (ingame currency)
[/list]
Rarity of equipment can be up to legendary, from 2 items on legendary rarity to 6 items on common rarity.
Coins are multiplied by enemies level on the current map and a random amount of 5-30.
For each 25% the objectives health got decreased, the rewards are getting lowered (items by rarity and coins by amount).
[h2]Help Menu[/h2]
[img]{STEAM_CLAN_IMAGE}/36146593/65b6a3f471473948777b4f58421e7b96e52fa463.png[/img]
The help menu got 2 new pages, Item Details with comparison to explain all the stuff and a damage types page with all currently added damage types.
[h3]Patchnotes v0.4a[/h3]
[list]
[*] Increased time till wave starts by 2x (easy = 90sec -> 180sec)
[*] Fixed bug where next level button is available, even if map was lost
[*] Added new map number 6 jungle airfield
[*] Changed Rubberball Tower to have attack range
[*] Removed Rubber Ball Particles (for performance)
[*] Changed Rubberball Projectile to bounce only 5 times instead of 22 times (performance)
[*] Swords can do now critical hits too
[*] Added new help menu page, damage types
[*] Fixed bug where enemy is not displaying animation if attacking game object
[*] Added functionality to spawn bonuses when game won
[*] Increased Base Projectile Speed from 3 to 4m/s
[*] Changed "round" in HUD to wave
[*] Changed Enemy Spawn System to allow spawning on only 1 spawnpoint, depending on wave (first wave 1 spawnpoint, third wave all spawnpoints)
[*] Enemies spawn now on all active spawnpoints at the same time
[*] Added new help menu page .... Item Details
[*] Fixed bug with remaining enemies in hud is showing before wave started
[/list]
[h3]Patchnotes v0.4b[/h3]
[list]
[*] Made some changes to the new map, because enemies were sometimes stucking
[*] Changed values of the new enemies, because their sight-range was too high
[/list]
The textures are delayed back into the future, it´s too much work for now, there are more important stuff I need to add^^