Patchnotes v0.4 - New Map - New features

Hey guys, I was a bit lazy last month, Christmas and stuff ... you know ^^ But I'm on schedule, actually everything is already in the game I wanted to be in the game on release at February 20, 2020. Only 1.5 months till release, yay! [h2]New Map - Jungle Airfield[/h2] [img]{STEAM_CLAN_IMAGE}/36146593/51c798160b7010ac2e20be85ad7116594159ae92.png[/img] The new map is a small isle with tropic feeling, enemies are currently: [list] [*] Penguin [*] Tapir [*] Cassowary [*] Tiger [/list] More want come later^^ [h2]Rewards on Map won[/h2] [img]{STEAM_CLAN_IMAGE}/36146593/9fa273bbca274b6072d00fe192bf510ba384002d.png[/img] The objective of the current map shows you directly which rewards you want get if the map was won (fades in at a certain distance) Currently rewards are: [list] [*] Random Equipment Item [*] Armor Item [*] Tower Item [*] Weapon Item [*] Coins (ingame currency) [/list] Rarity of equipment can be up to legendary, from 2 items on legendary rarity to 6 items on common rarity. Coins are multiplied by enemies level on the current map and a random amount of 5-30. For each 25% the objectives health got decreased, the rewards are getting lowered (items by rarity and coins by amount). [h2]Help Menu[/h2] [img]{STEAM_CLAN_IMAGE}/36146593/65b6a3f471473948777b4f58421e7b96e52fa463.png[/img] The help menu got 2 new pages, Item Details with comparison to explain all the stuff and a damage types page with all currently added damage types. [h3]Patchnotes v0.4a[/h3] [list] [*] Increased time till wave starts by 2x (easy = 90sec -> 180sec) [*] Fixed bug where next level button is available, even if map was lost [*] Added new map number 6 jungle airfield [*] Changed Rubberball Tower to have attack range [*] Removed Rubber Ball Particles (for performance) [*] Changed Rubberball Projectile to bounce only 5 times instead of 22 times (performance) [*] Swords can do now critical hits too [*] Added new help menu page, damage types [*] Fixed bug where enemy is not displaying animation if attacking game object [*] Added functionality to spawn bonuses when game won [*] Increased Base Projectile Speed from 3 to 4m/s [*] Changed "round" in HUD to wave [*] Changed Enemy Spawn System to allow spawning on only 1 spawnpoint, depending on wave (first wave 1 spawnpoint, third wave all spawnpoints) [*] Enemies spawn now on all active spawnpoints at the same time [*] Added new help menu page .... Item Details [*] Fixed bug with remaining enemies in hud is showing before wave started [/list] [h3]Patchnotes v0.4b[/h3] [list] [*] Made some changes to the new map, because enemies were sometimes stucking [*] Changed values of the new enemies, because their sight-range was too high [/list] The textures are delayed back into the future, it´s too much work for now, there are more important stuff I need to add^^