New map, Release Notice, Balancing and some other stuff

[h1]Release-Day[/h1] Hey there, today I will release this game (february 20, 2020) as planned [b]I want try to publish it at 02:00am UTC:[/b] [list] [*] PST 06:00pm (19th february) [*] CET 03:00am (20th february) [*] CST 10:00am (20th february) [/list] The times are not 100% guaranteed^^ I have no idea, if there is any limitation depending on steam, it´s my first game release... [h2]New Map [/h2]The new map of this update is called woodcutter camp, in mid of the jungle... [img]{STEAM_CLAN_IMAGE}/36146593/4963b0b27eb8ce5467652332ae827137202a84bf.png[/img] [h2]Patchnotes v0.6[/h2] [list] [*] Added new map "Woodcutter Camp" [*] Inventory and LevelSelection can now be closed by pressing Escape [*] Fixed bug with the route on ground, where the first route being visible even if the connected spawnpoint isn´t active [*] Fixed bug on map 4, where the enemies got stuck sometimes on the road [*] Changed Towers to decrease amount of resources when dismantled by 50% once after round was started since built ... before the resources got reduced by 25% every round [*] Reduced Upgrade Cost of Towers [*] Increased Upgrade Effect of Towers [*] Replaced ExplosionRadius by Area Damage [*] All weapons and attacking towers have now area damage instead of only attacking one enemy [*] Changed completely all stats of enemies, weapons and towers [*] Fixed bug where removed stats (by changing equipment) are still added to character´s stats [*] Reduced amount of stats for each level, base is the same but only a part of it gets added for each level (25%) ... same for enemies depending on difficulty [*] Reimported crosshair [*] Increased size of crosshair [*] Fixed some UI bugs, like wrong names, typos, etc. [/list] [b]Would be nice to get some feedback^^[/b]