Today the new monk character arrives in Defend Them ! with new fist weapons and aura towers.
[img]{STEAM_CLAN_IMAGE}/36146593/195e22cad21dd9ca7a20dae10e2879335b8ed276.png[/img]
Yesterday the price of the game was reduced by 50%, because it was too expensive...
Some people said before it released on steam, 10$ would be fine, but I think now it´s too expensive for an early access title from a developer no one has ever heared about^^
I hope there want be now more people who are buying the game and helping me to fix bugs and help me to improve the playing experience.
You are welcome to join the discord: [url=https://discord.gg/TwJDAb3]https://discord.gg/TwJDAb3[/url]
[h2]Patchnotes v0.7[/h2]
New stuff:
[list]
[*] Added 4 fist weapons for monk
[*] Added 3 towers for monk
[*] Added new feature which shows the storage up after a level has been won, instead of still showing the inventory (all inventory items moved to storage)
[/list]
Gameplay:
[list]
[*] Increased performance by up to 50%
[*] Doubled Min Attack Speed of old weapons (Swords and Wands)
[*] Reduced weapon damage of knight´s swords
[*] Increased damage area of melee weapons by 0.5 meters
[*] Increased all towers attack range indicator by 2 to show the right attack range radius
[*] Reduced level requirement decrease chance from 80% to 75%
[*] Item values are now 10 times higher
[*] Changed towers to attack as soon as the first enemy is in range
[*] Decreased durations of damage types
[*] Increased damage of DOTs
[*] Changed the way how damage types are used, now all DOTs can be active at the same time and one of slowing damage types (Freeze or Stun)
[/list]
Bugfixes:
[list]
[*] Fixed log collision on 7th map
[*] Fixed route indicators on 7th map
[*] Fixed bug where damage type icons on enemies are white for some duration when damage type ended
[/list]