Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.
[b]CAMPAIGN[/b]
[list]
[*]Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy.
[*]Subtitles added for all cinematics.
[*]5 new items.
[*]3 new unique items.
[*]2 new enemies.
[*]Some existing enemies and items modified (see further down).
[*]New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future.
[/list]
[b]UI[/b]
[list]
[*]Item descriptions display where an item attaches.
[*]All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing).
[*]Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards
[/list]
[b]BALANCE & OTHER[/b]
[list]
[*]Town Defense III now shoots fiery projectiles which cause burning ground
[*]Now showing “empty AP” on each mech in battle
[*]All mechs with “repair other” traits now face to repair target, then face back.
[*]All items are visible in the build menu, non-equippable items are greyed out
[*]Core descriptions now show number of action points on that core
[*]Added ranged counterattack trait to 2 existing units in campaign
[*]Unique “stealing” sword has reworked particle effect.
[*]Added Isolator cores, there is now isolators T1 to T3, 30% lower trade value than other cores, with more emphasis on melee.
[*]Broadsider damage decreased by 20%.
[*]Canisters nerfed (projectile damage penalty on all tiers)
[*]Thruster “Pierce” also gives increased range.
[*]Modified T3 Knight Shield, added T4 Knight Shield (more armor)
[*]Added windup to cpm_blast_cannon_skill, removed Repeating Shot from blast cannons.
[*]Removed Repeating Strike from T2 Squire Shield.
[*]Added Repeating Shot to Valerian Cores (T3 & T4) and Vitruvian Legs.
[*]Units with the “Giant” trait take half bombard damage, added giant to Tarrakhans Dominus.
[*]Valerian core has smoke effect from chimneys.
[*]Guard has new particle effect (blue rings going down, small particles).
[*]Shift-up has particle effect.
[*]Backstabs now have a particle effect.
[*]Shift-up no longer repairs, cost reduced to 3 CP.
[*]All debuffing cards (suppress weakness etc) now have a particle effect (blood rain)
[*]Added T4 Molten Core and T3 Gearbox (+1 AP to mech)
[*]All cores rebalanced
[*]Leaper buffed, leaper always jumps, jumps do not deal damage.
[*]repeating shot doesnt work with bombard attacks (no more repeating catapults)
[*]new underground T3 unit, Roach.
[*]new underground compositions, as well as modified previous ones.
[*]Catapult skill now costs 2 AP, damage changed from 20 to 17.
[*]Town Defense II unit now has same AI as all other siege defense units.
[*]Increased Armour bonus of Armoured Haste (150 to 250)
[*]Skills now display AP cost on the item.
[/list]
[b]BUG FIXES[/b]
[list]
[*]Fixed a bug where health and damage buttons in unit info panel would not be clickable if the user had clicked between units.
[*]Saves now support full unicode.
[*]Particle effects will no longer sometimes spawn with bad texture artifacts.
[/list]
We know about the stability issues with regards to memory abd they will now have full priority and hopefully we can release a second bug fix patch in a couple of days.