Patchnotes 1.0.2

Acaratus

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.

[b]CAMPAIGN[/b] [list] [*]Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. [*]Subtitles added for all cinematics. [*]5 new items. [*]3 new unique items. [*]2 new enemies. [*]Some existing enemies and items modified (see further down). [*]New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future. [/list] [b]UI[/b] [list] [*]Item descriptions display where an item attaches. [*]All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing). [*]Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards [/list] [b]BALANCE & OTHER[/b] [list] [*]Town Defense III now shoots fiery projectiles which cause burning ground [*]Now showing “empty AP” on each mech in battle [*]All mechs with “repair other” traits now face to repair target, then face back. [*]All items are visible in the build menu, non-equippable items are greyed out [*]Core descriptions now show number of action points on that core [*]Added ranged counterattack trait to 2 existing units in campaign [*]Unique “stealing” sword has reworked particle effect. [*]Added Isolator cores, there is now isolators T1 to T3, 30% lower trade value than other cores, with more emphasis on melee. [*]Broadsider damage decreased by 20%. [*]Canisters nerfed (projectile damage penalty on all tiers) [*]Thruster “Pierce” also gives increased range. [*]Modified T3 Knight Shield, added T4 Knight Shield (more armor) [*]Added windup to cpm_blast_cannon_skill, removed Repeating Shot from blast cannons. [*]Removed Repeating Strike from T2 Squire Shield. [*]Added Repeating Shot to Valerian Cores (T3 & T4) and Vitruvian Legs. [*]Units with the “Giant” trait take half bombard damage, added giant to Tarrakhans Dominus. [*]Valerian core has smoke effect from chimneys. [*]Guard has new particle effect (blue rings going down, small particles). [*]Shift-up has particle effect. [*]Backstabs now have a particle effect. [*]Shift-up no longer repairs, cost reduced to 3 CP. [*]All debuffing cards (suppress weakness etc) now have a particle effect (blood rain) [*]Added T4 Molten Core and T3 Gearbox (+1 AP to mech) [*]All cores rebalanced [*]Leaper buffed, leaper always jumps, jumps do not deal damage. [*]repeating shot doesnt work with bombard attacks (no more repeating catapults) [*]new underground T3 unit, Roach. [*]new underground compositions, as well as modified previous ones. [*]Catapult skill now costs 2 AP, damage changed from 20 to 17. [*]Town Defense II unit now has same AI as all other siege defense units. [*]Increased Armour bonus of Armoured Haste (150 to 250) [*]Skills now display AP cost on the item. [/list] [b]BUG FIXES[/b] [list] [*]Fixed a bug where health and damage buttons in unit info panel would not be clickable if the user had clicked between units. [*]Saves now support full unicode. [*]Particle effects will no longer sometimes spawn with bad texture artifacts. [/list] We know about the stability issues with regards to memory abd they will now have full priority and hopefully we can release a second bug fix patch in a couple of days.