Patchnotes 0.8.7

Acaratus

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.

[b]CAMPAIGN[/b] [list] [*]Quests have been added back again with actual rewards in the shape of unique items. [*]six unique items added, and much more to come. [*]Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough. [*]Rebalanced the number of units across the board and the cost to upgrade slots. [*]Continuous improvements and changes to existing items and some new ones. [*]Melee have been buffed by a large amount. [*]Added more units for the all types of enemy troops. [*]Blacksmith now starts at three slots and goes up to five and got a graphical update. [*]Card vendor got updated with new graphics and packs. [*]You can now click on any square with the mouse and your hero will try to travel there. [*]Pressing the Adina portrait now opens a dialog where you can see all your combined stats from perks and the option to pick new perks after each level up. [*]Difficulty levels added and later they will offer more exciting changes. Impossible should be pretty hard... [*]Windmill now also grants experience and some repair cards. [*]New encounter mode called ambush that puts your troops in a disadvantage, this is paired with another new mode that puts your troops in an advantage. [*]Camping spots added that will allow you to restore any lost units without going all the way back to a town. [/list] [b]GENERAL[/b] [list] [*]Models have been repackaged in a more optimized format both during runtime and on disc. [*]Textures have been optimized as well and will have a lower memory footprint. [/list] [b]BUG FIXES[/b] [list] [*]Several critical issues have been fixed but some still remain and are constantly being worked on. [*]Overkilling units does not prevent the action from completing anymore. [*]Melee counterattack now behaves correctly at all times. [/list] [b]KNOWN ISSUES[/b] [list] [*]Still problem with the particlesystem running out of memory, working on a fix. [*]If you have problem with skirmish, starting a campaign or saves that does not work? Make sure you clean the "C:/Users/%account%/AppData/Roaming/Acaratus" folder or if it does not exist then create one. [/list] As always if you have any questions regarding gameplay or game design just post a thread in the forums.