Patchnotes 1.0.0 preview

Acaratus

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.

I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. [b]CAMPAIGN[/b] [list] [*]Act 3 added together with changes for all acts. [*]Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week. [*]A complete re balance of all enemy encounters. [*]Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units. [*]Almost all the maps have been edited in some way or another and a lot of new ones added. [*]A lot of new story nodes added with improved dialogues and more special fights. [*]New unique items added a long with some new traits. [/list] [b]GENERAL[/b] [list] [*]More items rewarded to commanders in skirmish mode, create a new one to get them. [*]Tons of issues have been fixed, but there are still some more that needs to be fixed. [/list] More news and updates will come shortly.