Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now.
[b]CAMPAIGN[/b]
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[*]We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end.
[*]The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should.
[*]Arena challenges have been made harder on the higher levels.
[*]Added five new enemy units across all acts, but mostly act 2 and 3.
[*]Added two new town levels in act 2 along with modifications to the dungeon levels.
[*]All hover movements have been adjusted for a square movement pattern.
[*]All towns in act 2 now give rewards upon killing the enemies there.
[*]Items of tier 5 has been more than doubled in value so you can sell them for more as well, cores and legs/bases have been decreased slightly in value.
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[b]GENERAL[/b]
[list]
[*]Engage and Escape cards are now always making an action and Engage does not consider your current movement range anymore.
[*]Items that cannot be equipped on your current core will be displayed as disabled instead of not showing at all.
[*]AI should now use cards better and make less stupid decisions.
[*]Repair cards have had their effect increased and cost decreased on higher levels.
[*]The hook skill now has a limited range like all the other ranged weapons.
[*]We now release more unused assets than before and this could fix some problems with white textures.
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[b]BUG FIXES[/b]
[list]
[*]All issues in the Paradus gate, Paradus prison and the Helios boss encounter should be fixed now.
[*]Flip cover no longer leaves a hidden wall when it dies.
[*]Knockback and multi-targeting no longer causes units to fall out of sync and stall the game forever when trying to move.
[*]The save and load system for the campaign now properly saves the entire state of campaign at the moment you start a new campaign, this allows us to patch without disturbing any current campaign progression in the future.
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