Patchnotes 0.8.8

Acaratus

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the people enslaved by the emperor Helios, their oppressor.

[b]CAMPAIGN[/b] [list] [*]Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed. [*]Each time you get access to a new town you will see what towns lies next in the map and how you will path to it. [*]Removed shields from early units in the first area. [*]It is now much easier to get item upgrades when playing the blacksmith crafting. [*]Card pack contents changed, added a few cards and made it more clear what you are getting. [*]First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities. [*]Added more camps a in between each town. [*]Camps and towns now allow you to edit units without going through the armory. [*]Rebalanced the bigger items like catapult, ballista and broadsider and gave them some new look and feel. [/list] [b]GENERAL[/b] [list] [*]Cinematic camera for both actions and movement have been improved, you need to turn on action camera to see the difference. [*]Slow motion has been added and currently works when you critically strike a unit or making a killing blow. [/list]