After another heavy development sprint we land on 1.0.0
[b]CAMPAIGN[/b]
[list]
[*]Reiterated almost all enemy units and added some new ones.
[*]Almost all special levels have been looked over and polished.
[*]The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades.
[*]You can no longer see any edges of the map.
[*]Map generation has been made slightly more random with branches that can connect to other branches.
[*]Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics.
[*]Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on.
[*]Lots of smaller graphical improvements and quality of life changes.
[/list]
[b]GENERAL[/b]
[list]
[*]Optimized a lot of textures to increase performance and lower end systems.
[/list]
[b]BUG FIXES[/b]
[list]
[*]Finally fixed a bug that allowed you to skip encounters by moving after picking attack from the fight dialog.
[*]Dialogs now properly works when using space and right clicking without selecting a dialog option during multiple choices.
[/list]