Patchnotes 1.0.0

After another heavy development sprint we land on 1.0.0 [b]CAMPAIGN[/b] [list] [*]Reiterated almost all enemy units and added some new ones. [*]Almost all special levels have been looked over and polished. [*]The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades. [*]You can no longer see any edges of the map. [*]Map generation has been made slightly more random with branches that can connect to other branches. [*]Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics. [*]Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on. [*]Lots of smaller graphical improvements and quality of life changes. [/list] [b]GENERAL[/b] [list] [*]Optimized a lot of textures to increase performance and lower end systems. [/list] [b]BUG FIXES[/b] [list] [*]Finally fixed a bug that allowed you to skip encounters by moving after picking attack from the fight dialog. [*]Dialogs now properly works when using space and right clicking without selecting a dialog option during multiple choices. [/list]