Unrest brews in the city of Arcadia, and a monstrous enemy approaches.
Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently:
[list]
[*]Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter
[*]Improved support for the Xbox One wireless adapter
[*]Fixed multimon support on Linux (added missing libxinerama-dev dependency)
[*]Improved multimon behavior across all platforms
[*]Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator
[*]Fixed a progression blocker that could occur by dying while killing the final boss
[*]Added an option to choose between audio quality and audio perf
[*]Updated Spanish translation by Adrián Palomino
[*]Updated Patreon supporter credits
[*]Fixed a bug where stun times were very long, likely introduced by editor gremlins
[*]Fixed a bug in which the player could become attached to a boss and then crash when that boss died
[*]Added support for command line arguments on Mac and Linux for improved debugging
[*]Improved caching of achievements during offline play so these have a better chance of being granted when playing online
[/list]