Patch notes, week of November 22, 2016

Gunmetal Arcadia Zero

Unrest brews in the city of Arcadia, and a monstrous enemy approaches.

Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently: [list] [*]Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter [*]Improved support for the Xbox One wireless adapter [*]Fixed multimon support on Linux (added missing libxinerama-dev dependency) [*]Improved multimon behavior across all platforms [*]Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator [*]Fixed a progression blocker that could occur by dying while killing the final boss [*]Added an option to choose between audio quality and audio perf [*]Updated Spanish translation by Adrián Palomino [*]Updated Patreon supporter credits [*]Fixed a bug where stun times were very long, likely introduced by editor gremlins [*]Fixed a bug in which the player could become attached to a boss and then crash when that boss died [*]Added support for command line arguments on Mac and Linux for improved debugging [*]Improved caching of achievements during offline play so these have a better chance of being granted when playing online [/list]