Patch Notes -v0.7.0.4

Meta-Ghost: The Breaking Show

Immerse yourself in the reality show — "Breaking Show", where you engage in real-time battles with various intelligent machines using cybernetic enhancements and weapons. Whether for personal gain or lofty ideals. Fight! Until you reach the final victory on this Rogue-lite journey.

[h2]Tour Match Optimization:[/h2] [b]Tour Match initial level can now be adjusted manually.[/b] [h2]Match Assistant Balance Adjustments:[/h2] [b]Match Assistant-Pioneer:[/b] - Tracking Projectiles: Fires 2 tracking projectiles at the target enemy, each dealing 300%/330%/360%/390%/420%/450%/480% -> 600%/660%/720%/780%/840%/900%/960% of Pioneer's Attack Power in Tech DMG, with a base cooldown of 10 seconds. - Area Damage: Upon hitting the target enemy, the tracking projectile deals 40% -> 50% of the damage as area damage to surrounding enemies. - Minor Node 4: Area Damage increased to 60% -> 75%. - Minor Node 5: Area of effect of Area Damage increased by 40% -> 50%. - Interference Projectiles: Each time a tracking projectile deals area damage, it inflicts [Structural Dismantle] on the target enemy, causing them to take 20% -> 50% of their Max HP in Tech DMG per second for 3 seconds. - Minor Node 9: For each [Rise Technologies] drive, the effect of Interference Projectiles is increased by 5% -> 7%. - Minor Node 11: For each [Romani Biosciences] drive, Pioneer's critical hit damage is increased by 8% -> 10%. [b]Match Assistant-Nurse:[/b] - Healing Field: Nurse enters healing mode, creating a field that heals all friendly targets within range for 1%/1.1%/1.2%/1.3%/1.4%/1.5%/1.6% -> 2%/2.2%/2.4%/2.6%/2.8%/3%/3.2% of Nurse's Repair Power per second, lasting 5 seconds with a base cooldown of 18 seconds. - Mechanical Damage: Deals 200% -> 300% of Nurse's Attack Power in Tech DMG per second to enemies within the healing field. - Minor Node 4: Nurse's Repair Power increased by 30% -> 25%. - Overheal: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a shield equal to 10% of Nurse's Repair Power. The shield will be removed at the end of the Healing Field (New: Can stack up to 3 times). - Minor Node 9: For each [Awaken Energy] drive, the effect of Overheal is increased by 5% -> 3.5%. - Minor Node 11: For each [Romani Biosciences] drive, the effect of Stimulant Treatment is increased by 5% -> 7%. - Self-Enhancement: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a 6% increase in Attack Power based on Nurse's Repair Power. This effect is removed at the end of the Healing Field (New: Can stack up to 3 times). - Crisis Incentive: Grants the participant one additional revive. Upon reviving, the participant gains [Nurse's Encouragement], increasing their additional damage reduction by 16% -> 25% until the end of the battle. [b]Match Assistant-Guard:[/b] - Base cooldown of Taunt Mode reduced from 25 seconds to 18 seconds. - The range of Kinetic Reflection damage has been increased by 40%. - Minor Node 4: While in Taunt Mode, Guard takes 10% -> 20% additional damage. - Minor Node 5: Guard's Attack Power increased by 35 -> 50. - Sustained Weakness: After Taunt Mode ends, the taunted enemy's Attack Power is reduced by 20% -> 25% for 7 seconds. [b]Match Assistant Chips:[/b] - Deep Damage: Increases Tech DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Tech DMG. - Armor Dissolution: Increases Weapon DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Weapon DMG. - Mechanical Interference: After dealing damage to an enemy, reduces their damage dealt by 8%/10% for 3/4 -> 4/6 seconds. - Dynamic Efficiency: The effect of area skills is increased to 180% -> 170%. The effect is reduced by 15%/10% for each additional target, down to a minimum of 120% -> 110%. - Data Analysis: For each [Rise Technologies] drive, the Match Assistant's Control Power is increased by 3.2%/4% -> 2.5%/3.5%. - Endless Energy: For each [Awaken Energy] drive, the Match Assistant's Repair Power is increased by 3.2%/4% -> 2%/2.5%. [h2]Bug Fixes:[/h2] - Fixed an issue where Father and Mother might get stuck when reviving in Tour Matches. - Fixed an issue where the resolution set in windowed mode might not match the actual resolution. - Fixed an issue where the mouse would be pulled back into the game window when moved out of the window in windowed mode. - Fixed an issue where the window would be instantly dragged to the bottom of the screen when dragging the window. - Fixed an issue where disabling drives in Tour Matches would affect Team Match Mode. - Fixed an issue with Prothesis UI adaptation in 4:3 resolution.