Patch Notes – September 25, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, We are sharing today’s patch notes. [h2]Improved Play Experience[/h2] [list] [*] After the ending, you will now be able to ask two questions at a time. [*] After the ending, you will now be able to unlock two tools at a time. [*] 'System Reboot,' which didn’t function properly in the Act 3 boss fight, has been removed. Initially, it was intended as a meta element where clicking it would return you to the title screen immediately, but it has been deemed unfair and thus removed. [*] The options menu can no longer be opened when another popup is displayed. [/list] [h2]Balance: Shop Removal and Refresh Costs Adjustment[/h2] This does not apply to Story Mode. The price will increase if you remove or refresh items multiple times at a single shop. The price increase resets when you move to a different shop. The cost increases by 25G with each removal or refresh. As the number of items for sale in shops increased from 6 to 10 in a previous patch, making it easier to build the desired bag, this change has been implemented. [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where the Act 3 boss fight music did not loop. [*] Fixed an issue where a battle would be considered a victory if an ally was removed while still having HP remaining. [*] Fixed an issue where non-Korean/English users would see Korean as the default language when launching the game for the first time. [*] Fixed an issue where the text order was displayed incorrectly in the battle log, such as "'Hick' placed in 'Preach’s' bag." [/list] [h2]Next Patch Preview[/h2] [list] [*] The previously announced rework of the Act 3 alien tools will be implemented. [*] New alien resources are in production. [*] The UX issue where actions couldn't be canceled after selecting a choice will be improved. [*] We will make it clearer what caused a character's death in the game. [*] Although we're not sure if it will be ready for the next patch, we plan to display the outcomes of story choices you've already experienced. [/list]