Patch Notes – September 21, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, We are sharing today’s patch notes. [h2]Difficulty Mode Patch[/h2] Although the Hard Mode patch was announced for Sunday, we managed to complete it sooner, and the update will be live today. After selecting your character, you can choose from the following difficulty modes: Story Mode: Start with 5 tools of your choice and a mode where damage is reduced by 50%. Normal Mode: Same as the existing game. Hard Mode: A mode with 10 stages of restrictions. Achievements are available. You must clear each stage of Hard Mode before proceeding to the next. [h2]Balance: Player-Exclusive Tools Buff[/h2] Due to feedback indicating a lack of the feeling of getting stronger, the performance of all player-exclusive tools has been buffed to ensure that rewards are always stronger than basic tools in the bag. [list] [*] Molotov: 10 -> 12 damage [*] BB Gun: 5 -> 7 damage [*] Baton: 7 -> 9 damage [*] Golf Club: 8 -> 10 damage [*] Taser: 7 -> 8 damage [*] Wrench: 5 -> 7 damage [*] Rusty Knife: [Condition] Total 8 -> 7 or higher [*] Toy Crossbow: 5 -> 7 damage [*] Mini Drone: 5 -> 7 damage [*] Iai: 10 -> 12 damage [*] Glass Shard: 2 -> 4 damage [*] Soccer Ball: 10 -> 12 damage [*] Fragmentation Grenade: 7 -> 8 damage [*] EOD Suit: [Condition] Total 10 -> 9 or higher [*] Screwdriver: Dice Bonus +1 -> +2 [/list] [h2]Balance: Reward Pool Adjustment[/h2] Due to the overwhelming number of cards, making it difficult to build the desired bag, the following tools will no longer appear as rewards: [list] [*] Knife: Removed as it has too low value for a starting tool. [*] Coat: Removed as it has too low value for a starting tool. [*] Stone Throw: Removed due to being redundant with Broken Robot's damage. [*] Infighting: Removed as the max damage is 3 and can be easily replaced by other turn tools. [*] Jeer: Removed as it is redundant with Purge's effect. [*] Garbage Dump: Removed as it can be replaced by tools like Golf Club, Equivalent Exchange, and Scope. [*] Water Cannon: Removed as it can be replaced by Rusty Knife. [*] Corroded Dart: Removed due to low usage frequency. [*] Catapult: Removed due to low usage frequency. [/list] [h2]Balance: Miscellaneous[/h2] [list] [*] Enemy character tools will no longer appear as boss rewards. [*] As 'Stone Throw' is no longer part of the game, the following changes apply: Broken Robot: 15 -> 12 damage Frau: Instead of [Stone Throw, Broken Robot], she now starts with [2 Broken Robots] in her bag. (Since Broken Robot’s damage has been reduced, Frau’s total deck damage remains the same.) [*] To increase the chance of building the desired bag, shops will now display more items for purchase. [*] Bored ‘He’: Draw count 1 -> 2 [*] Smiling ‘He’: Draw count 1 -> 2 [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where ‘Concentration’ UI would display without being affected by condition improvements. [*] Fixed an issue where 'Purge' was displayed as --1. [*] Fixed an issue where some text did not match the actual damage values. [*] Fixed an issue where the damage text for 'Torch' was not updated. [*] Fixed an issue where the damage effect appeared for 'Rehabilitation' without the damage actually increasing. [*] Fixed an issue where the damage text for 'Contradictory Morality' was always 2. We still won't tell you what changed it, because it's alien... [*] Fixed an issue where the animation target for ‘Explosive Roulette’ differed from the actual damage target. [*] Added a ‘Save and Return to Title’ feature to the menu. [/list]