Patch Notes – October 2, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, We are sharing today’s patch notes. [h2]New Alien Events Added[/h2] [img]{STEAM_CLAN_IMAGE}/45047757/9429896ce8d920123e145303988d1d1efb5fc808.png[/img] Two new alien events have been added, one each to Acts 2 and 3. Please welcome the newly introduced Hadar and Atria. [h2]Act 3 Alien Tools Rework[/h2] The alien tools of Proxima and Castor have been reworked. They now trigger completely different interactive effects. [h2]UI/UX Improvements[/h2] [list] [*] The UI/UX for dice modification has been improved. [*] When performing a gambling choice in the story, only the faces of the dice you own will be displayed. [*] Most actions can now be canceled even after selecting a story choice. [/list] [h2]Balance Adjustment[/h2] [list] [*] Swing: 12 -> 13 damage. The damage has been adjusted as it was equal to that of Molotov after the last patch. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where the effect of the 'Hammer' was not triggering properly. [*] Removed an error where certain custom tools contained data that couldn’t be created. Tools with such effects have been removed from the game. We apologize for the inconvenience. [/list] [h2]Failed Preview[/h2] [list] [*] We initially planned to slow down the game upon death to clearly indicate the cause, but were not satisfied with the result and decided not to include it. We will switch to displaying the cause of death through the UI instead. [/list] [h2]Next Patch Preview[/h2] [list] [*] The alien tool of Mizar, an Act 3 alien, will be reworked. [*] The cause of death will be displayed via UI. [*] Story choices you’ve already experienced will have their outcomes displayed. [*] Event information for the next path's '!' and '!!' events will be displayed on the map. [/list]