Patch Notes – October 6, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, we are announcing today's patch notes. The update was delayed compared to the initially announced time. We will try to release future updates at the scheduled time. [h2]UI/UX Improvements[/h2] [list] [*] The blue book has been improved to show the reason for failure upon death. [*] The UI/UX has been improved to display the results of previously experienced story choices. Hovering over the SD card icon image on the choice will display a tooltip. Choice experience data will be saved starting from this update. [*] You can now preview the 3D tokens of characters on the next path with '!' and '!!' icons on the map. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where, after selecting a trait as an alien/boss reward, traits did not need to be removed even if they exceeded 8. [*] Fixed a bug where the tooltip UI sometimes did not work properly. [/list] [h2]Next Patch Preview (October 8)[/h2] [list] [*] The UX will be improved to allow immediate confirmation of tool damage. For example, the result value of "Tool Creation Amount x2 Damage" will be directly displayed. [*] An effect will be displayed to show the damage received when hit by an attack. [*] The effect of tools breaking will be improved. [*] When taking damage from a choice, a shaking effect will be added. [*] Tooltips will be displayed when hovering over characters added in Acts 2 and 3. [/list] We are always sincerely grateful to those who continue to enjoy the game.