Pack your bag with good tools, modify your character's dice, and reach the end of the story.
Hello, we are sharing the patch notes for today's update.
[strike]We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th.[/strike]
Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience.
[h2]UI/UX Improvements[/h2]
[list]
[*] The health changes of upper group characters have been modified to be more noticeable.
[*] You can now hover over the group character UI to view details about the character.
[*] UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately)
[/list]
[h2]Effect Improvements[/h2]
[list]
[*] The effect when a tool is destroyed has been improved.
[*] A damage amount effect has been added when a character takes damage.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] The description for the trait "Unfree Will" had an error, which has been corrected as follows:
(Before) On acquisition, +1 dice, Choices other than entering battle are blocked.
(After) +1 Dice on battle. Choices other than entering battle are blocked.
[/list]
[h2]Next Patch Preview (October 13th)[/h2]
[list]
[*] A map popup UI will be added, allowing the map to be checked during combat/reward situations.
[*] UX will be improved to make it clear how conditions become easier or harder.
[*] Tooltips will be improved for better readability.
[*] The settings UI will be improved.
[*] Some balancing adjustments will be made to Act 3.
[/list]
Thank you.