Patch Notes – October 9, 2024

Hello, we are sharing the patch notes for today's update. [strike]We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th.[/strike] Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience. [h2]UI/UX Improvements[/h2] [list] [*] The health changes of upper group characters have been modified to be more noticeable. [*] You can now hover over the group character UI to view details about the character. [*] UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately) [/list] [h2]Effect Improvements[/h2] [list] [*] The effect when a tool is destroyed has been improved. [*] A damage amount effect has been added when a character takes damage. [/list] [h2]Bug Fixes[/h2] [list] [*] The description for the trait "Unfree Will" had an error, which has been corrected as follows: (Before) On acquisition, +1 dice, Choices other than entering battle are blocked. (After) +1 Dice on battle. Choices other than entering battle are blocked. [/list] [h2]Next Patch Preview (October 13th)[/h2] [list] [*] A map popup UI will be added, allowing the map to be checked during combat/reward situations. [*] UX will be improved to make it clear how conditions become easier or harder. [*] Tooltips will be improved for better readability. [*] The settings UI will be improved. [*] Some balancing adjustments will be made to Act 3. [/list] Thank you.