Patch Notes – October 9, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, we are sharing the patch notes for today's update. [strike]We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th.[/strike] Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience. [h2]UI/UX Improvements[/h2] [list] [*] The health changes of upper group characters have been modified to be more noticeable. [*] You can now hover over the group character UI to view details about the character. [*] UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately) [/list] [h2]Effect Improvements[/h2] [list] [*] The effect when a tool is destroyed has been improved. [*] A damage amount effect has been added when a character takes damage. [/list] [h2]Bug Fixes[/h2] [list] [*] The description for the trait "Unfree Will" had an error, which has been corrected as follows: (Before) On acquisition, +1 dice, Choices other than entering battle are blocked. (After) +1 Dice on battle. Choices other than entering battle are blocked. [/list] [h2]Next Patch Preview (October 13th)[/h2] [list] [*] A map popup UI will be added, allowing the map to be checked during combat/reward situations. [*] UX will be improved to make it clear how conditions become easier or harder. [*] Tooltips will be improved for better readability. [*] The settings UI will be improved. [*] Some balancing adjustments will be made to Act 3. [/list] Thank you.